public Trigger_Threshold(ManagerJob_Foraging job) : base(job.manager) { Op = Ops.LowerThan; MaxUpperThreshold = DefaultMaxUpperThreshold; TargetCount = DefaultCount; ThresholdFilter = new ThingFilter(); ThresholdFilter.SetDisallowAll(); }
public Trigger_Threshold( ManagerJob_Foraging job ) : base(job.manager) { Op = Ops.LowerThan; MaxUpperThreshold = DefaultMaxUpperThreshold; Count = DefaultCount; ThresholdFilter = new ThingFilter(); ThresholdFilter.SetDisallowAll(); }
public ManagerTab_Foraging(Manager manager) : base(manager) { _selected = new ManagerJob_Foraging(manager); }
public void DoContent(Rect rect) { // layout: settings | trees // draw background Widgets.DrawMenuSection(rect); // rects var optionsColumnRect = new Rect( rect.xMin, rect.yMin, rect.width * 3 / 5f, rect.height - Margin - ButtonSize.y); var plantsColumnRect = new Rect( optionsColumnRect.xMax, rect.yMin, rect.width * 2 / 5f, rect.height - Margin - ButtonSize.y); var buttonRect = new Rect( rect.xMax - ButtonSize.x, rect.yMax - ButtonSize.y, ButtonSize.x - Margin, ButtonSize.y - Margin); Vector2 position; float width; Widgets_Section.BeginSectionColumn(optionsColumnRect, "Foraging.Options", out position, out width); Widgets_Section.Section(ref position, width, DrawThreshold, "FM.Threshold".Translate()); Widgets_Section.Section(ref position, width, DrawAreaRestriction, "FMG.ForagingArea".Translate()); Widgets_Section.Section(ref position, width, DrawMaturePlants); Widgets_Section.EndSectionColumn("Foraging.Options", position); Widgets_Section.BeginSectionColumn(plantsColumnRect, "Foraging.Plants", out position, out width); var refreshRect = new Rect( position.x + width - SmallIconSize - 2 * Margin, position.y + Margin, SmallIconSize, SmallIconSize); if (Widgets.ButtonImage(refreshRect, Resources.Refresh, Color.grey)) { _selected.RefreshAllowedPlants(); } Widgets_Section.Section(ref position, width, DrawPlantShortcuts, "FMG.Plants".Translate()); Widgets_Section.Section(ref position, width, DrawPlantList); Widgets_Section.EndSectionColumn("Foraging.Plants", position); // do the button if (!_selected.Managed) { if (Widgets.ButtonText(buttonRect, "FM.Manage".Translate())) { // activate job, add it to the stack _selected.Managed = true; manager.JobStack.Add(_selected); // refresh source list Refresh(); } } else { if (Widgets.ButtonText(buttonRect, "FM.Delete".Translate())) { // inactivate job, remove from the stack. manager.JobStack.Delete(_selected); // remove content from UI _selected = null; // refresh source list Refresh(); } } }
public void DoLeftRow(Rect rect) { Widgets.DrawMenuSection(rect); // content float height = _leftRowHeight; var scrollView = new Rect(0f, 0f, rect.width, height); if (height > rect.height) { scrollView.width -= ScrollbarWidth; } Widgets.BeginScrollView(rect, ref _scrollPosition, scrollView); Rect scrollContent = scrollView; GUI.BeginGroup(scrollContent); Vector2 cur = Vector2.zero; var i = 0; foreach (ManagerJob_Foraging job in _jobs) { var row = new Rect(0f, cur.y, scrollContent.width, LargeListEntryHeight); Widgets.DrawHighlightIfMouseover(row); if (_selected == job) { Widgets.DrawHighlightSelected(row); } if (i++ % 2 == 1) { Widgets.DrawAltRect(row); } Rect jobRect = row; if (ManagerTab_Overview.DrawOrderButtons(new Rect(row.xMax - 50f, row.yMin, 50f, 50f), manager, job)) { Refresh(); } jobRect.width -= 50f; job.DrawListEntry(jobRect, false); if (Widgets.ButtonInvisible(jobRect)) { _selected = job; } cur.y += LargeListEntryHeight; } // row for new job. var newRect = new Rect(0f, cur.y, scrollContent.width, LargeListEntryHeight); Widgets.DrawHighlightIfMouseover(newRect); if (i % 2 == 1) { Widgets.DrawAltRect(newRect); } Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label(newRect, "<" + "FMG.NewForagingJob".Translate() + ">"); Text.Anchor = TextAnchor.UpperLeft; if (Widgets.ButtonInvisible(newRect)) { Selected = new ManagerJob_Foraging(manager); } TooltipHandler.TipRegion(newRect, "FMG.NewForagingJobTooltip".Translate()); cur.y += LargeListEntryHeight; _leftRowHeight = cur.y; GUI.EndGroup(); Widgets.EndScrollView(); }
public void DoContent( Rect rect ) { // layout: settings | trees // draw background Widgets.DrawMenuSection( rect ); // some variables float width = rect.width; float height = rect.height - _topAreaHeight - _button.y - Margin; var cols = 2; float colWidth = width / cols - Margin; var colRects = new List<Rect>(); var colTitleRects = new List<Rect>(); var buttonRect = new Rect( rect.width - _button.x, rect.height - _button.y, _button.x - Margin, _button.y - Margin ); // set up rects for ( var j = 0; j < cols; j++ ) { colRects.Add( new Rect( j * colWidth + j * Margin + Margin / 2, _topAreaHeight, colWidth, height ) ); colTitleRects.Add( new Rect( j * colWidth + j * Margin + Margin * 2.5f, 0f, colWidth, _topAreaHeight ) ); } // keep track of location Vector2 cur; // begin window GUI.BeginGroup( rect ); // settings. Text.Anchor = TextAnchor.LowerLeft; Text.Font = GameFont.Tiny; Widgets.Label( colTitleRects[0], "FMG.Options".Translate() ); Text.Font = GameFont.Small; Text.Anchor = TextAnchor.UpperLeft; GUI.DrawTexture( colRects[0], Resources.SlightlyDarkBackground ); GUI.BeginGroup( colRects[0] ); cur = Vector2.zero; // trigger config (1) int currentCount = _selected.Trigger.CurCount; int designatedCount = _selected.CurrentDesignatedCount; int targetCount = _selected.Trigger.Count; _selected.Trigger.DrawTriggerConfig( ref cur, colRects[0].width, EntryHeight, true, "FMG.TargetCount".Translate( currentCount, designatedCount, targetCount ), "FMG.TargetCountTooltip".Translate( currentCount, designatedCount, targetCount ) ); // Force mature plants only (2) var forceMatureRect = new Rect( cur.x, cur.y, colWidth, EntryHeight ); Utilities.DrawToggle( forceMatureRect, "FMG.ForceMature".Translate(), ref _selected.ForceFullyMature ); cur.y += EntryHeight; // Foraging area (3) var foragingAreaTitleRect = new Rect( cur.x, cur.y, colWidth, EntryHeight ); Widgets.DrawAltRect( foragingAreaTitleRect ); Utilities.Label( foragingAreaTitleRect, "FMG.ForagingArea".Translate(), anchor: TextAnchor.MiddleLeft, lrMargin: Margin ); cur.y += EntryHeight; var foragingAreaRect = new Rect( cur.x, cur.y, colWidth, EntryHeight ); Widgets.DrawAltRect( foragingAreaRect ); AreaAllowedGUI.DoAllowedAreaSelectors( foragingAreaRect, ref _selected.ForagingArea, manager, lrMargin: Margin ); cur.y += EntryHeight; GUI.EndGroup(); // plantdefs. Text.Anchor = TextAnchor.LowerLeft; Text.Font = GameFont.Tiny; Widgets.Label( colTitleRects[1], "FMG.Plants".Translate() ); Text.Font = GameFont.Small; Text.Anchor = TextAnchor.UpperLeft; GUI.DrawTexture( colRects[1], Resources.SlightlyDarkBackground ); GUI.BeginGroup( colRects[1] ); cur = Vector2.zero; Rect outRect = colRects[1].AtZero().ContractedBy( 1f ); var viewRect = new Rect( 0f, 0f, outRect.width, _selected.AllowedPlants.Count * EntryHeight ); if ( viewRect.height > outRect.height ) { viewRect.width -= 16f; } // start scrolling view Widgets.BeginScrollView( outRect, ref _contentScrollPosition, viewRect ); // list of keys in allowed trees list (all plans that yield wood in biome, static) var plantDefs = new List<ThingDef>( _selected.AllowedPlants.Keys ); // toggle all var toggleAllRect = new Rect( cur.x, cur.y, colWidth, EntryHeight ); Widgets.DrawAltRect( toggleAllRect ); Utilities.DrawToggle( toggleAllRect, "<i>" + "FM.All".Translate() + "</i>", _selected.AllowedPlants.Values.All( v => v ), delegate { foreach ( ThingDef def in plantDefs ) { _selected.AllowedPlants[def] = true; } }, delegate { foreach ( ThingDef def in plantDefs ) { _selected .AllowedPlants[ def ] = false; } } ); cur.y += EntryHeight; // toggle for each plant var i = 1; foreach ( ThingDef def in plantDefs ) { var toggleRect = new Rect( cur.x, cur.y, colWidth, EntryHeight ); // highlight alternate rows if ( i++ % 2 == 0 ) { Widgets.DrawAltRect( toggleRect ); } // draw the toggle Utilities.DrawToggle( toggleRect, def.LabelCap, _selected.AllowedPlants[def], delegate { _selected.AllowedPlants[def] = !_selected.AllowedPlants[def]; } ); // update current position cur.y += EntryHeight; } // close scrolling view Widgets.EndScrollView(); // close tree list GUI.EndGroup(); // do the button if ( !_selected.Managed ) { if ( Widgets.ButtonText( buttonRect, "FM.Manage".Translate() ) ) { // activate job, add it to the stack _selected.Managed = true; manager.JobStack.Add( _selected ); // refresh source list Refresh(); } } else { if ( Widgets.ButtonText( buttonRect, "FM.Delete".Translate() ) ) { // inactivate job, remove from the stack. manager.JobStack.Delete( _selected ); // remove content from UI _selected = null; // refresh source list Refresh(); } } // close window GUI.EndGroup(); }
public ManagerTab_Foraging( Manager manager ) : base(manager) { _selected = new ManagerJob_Foraging( manager ); }
public void DoLeftRow( Rect rect ) { Widgets.DrawMenuSection( rect ); // content float height = _leftRowHeight; var scrollView = new Rect( 0f, 0f, rect.width, height ); if ( height > rect.height ) { scrollView.width -= 16f; } Widgets.BeginScrollView( rect, ref _scrollPosition, scrollView ); Rect scrollContent = scrollView; GUI.BeginGroup( scrollContent ); Vector2 cur = Vector2.zero; var i = 0; foreach ( ManagerJob_Foraging job in _jobs ) { var row = new Rect( 0f, cur.y, scrollContent.width, Utilities.LargeListEntryHeight ); Widgets.DrawHighlightIfMouseover( row ); if ( _selected == job ) { Widgets.DrawHighlightSelected( row ); } if ( i++ % 2 == 1 ) { Widgets.DrawAltRect( row ); } Rect jobRect = row; if ( ManagerTab_Overview.DrawOrderButtons( new Rect( row.xMax - 50f, row.yMin, 50f, 50f ), manager, job ) ) { Refresh(); } jobRect.width -= 50f; job.DrawListEntry( jobRect, false ); if ( Widgets.ButtonInvisible( jobRect ) ) { _selected = job; } cur.y += Utilities.LargeListEntryHeight; } // row for new job. var newRect = new Rect( 0f, cur.y, scrollContent.width, Utilities.LargeListEntryHeight ); Widgets.DrawHighlightIfMouseover( newRect ); if ( i % 2 == 1 ) { Widgets.DrawAltRect( newRect ); } Text.Anchor = TextAnchor.MiddleCenter; Widgets.Label( newRect, "<" + "FMG.NewForagingJob".Translate() + ">" ); Text.Anchor = TextAnchor.UpperLeft; if ( Widgets.ButtonInvisible( newRect ) ) { Selected = new ManagerJob_Foraging( manager ); } TooltipHandler.TipRegion( newRect, "FMG.NewForagingJobTooltip".Translate() ); cur.y += Utilities.LargeListEntryHeight; _leftRowHeight = cur.y; GUI.EndGroup(); Widgets.EndScrollView(); }
public void DoContent(Rect rect) { // layout: settings | trees // draw background Widgets.DrawMenuSection(rect); // some variables float width = rect.width; float height = rect.height - _topAreaHeight - _button.y - Margin; var cols = 2; float colWidth = width / cols - Margin; var colRects = new List <Rect>(); var colTitleRects = new List <Rect>(); var buttonRect = new Rect(rect.width - _button.x, rect.height - _button.y, _button.x - Margin, _button.y - Margin); // set up rects for (var j = 0; j < cols; j++) { colRects.Add(new Rect(j * colWidth + j * Margin + Margin / 2, _topAreaHeight, colWidth, height)); colTitleRects.Add(new Rect(j * colWidth + j * Margin + Margin * 2.5f, 0f, colWidth, _topAreaHeight)); } // keep track of location Vector2 cur; // begin window GUI.BeginGroup(rect); // settings. Text.Anchor = TextAnchor.LowerLeft; Text.Font = GameFont.Tiny; Widgets.Label(colTitleRects[0], "FMG.Options".Translate()); Text.Font = GameFont.Small; Text.Anchor = TextAnchor.UpperLeft; GUI.DrawTexture(colRects[0], Resources.SlightlyDarkBackground); GUI.BeginGroup(colRects[0]); cur = Vector2.zero; // trigger config (1) int currentCount = _selected.Trigger.CurCount; int designatedCount = _selected.CurrentDesignatedCount; int targetCount = _selected.Trigger.Count; _selected.Trigger.DrawTriggerConfig(ref cur, colRects[0].width, EntryHeight, true, "FMG.TargetCount".Translate(currentCount, designatedCount, targetCount), "FMG.TargetCountTooltip".Translate(currentCount, designatedCount, targetCount)); // Force mature plants only (2) var forceMatureRect = new Rect(cur.x, cur.y, colWidth, EntryHeight); Utilities.DrawToggle(forceMatureRect, "FMG.ForceMature".Translate(), ref _selected.ForceFullyMature); cur.y += EntryHeight; // Foraging area (3) var foragingAreaTitleRect = new Rect(cur.x, cur.y, colWidth, EntryHeight); Widgets.DrawAltRect(foragingAreaTitleRect); Utilities.Label(foragingAreaTitleRect, "FMG.ForagingArea".Translate(), anchor: TextAnchor.MiddleLeft, lrMargin: Margin); cur.y += EntryHeight; var foragingAreaRect = new Rect(cur.x, cur.y, colWidth, EntryHeight); Widgets.DrawAltRect(foragingAreaRect); AreaAllowedGUI.DoAllowedAreaSelectors(foragingAreaRect, ref _selected.ForagingArea, manager, lrMargin: Margin); cur.y += EntryHeight; GUI.EndGroup(); // plantdefs. Text.Anchor = TextAnchor.LowerLeft; Text.Font = GameFont.Tiny; Widgets.Label(colTitleRects[1], "FMG.Plants".Translate()); Text.Font = GameFont.Small; Text.Anchor = TextAnchor.UpperLeft; GUI.DrawTexture(colRects[1], Resources.SlightlyDarkBackground); GUI.BeginGroup(colRects[1]); cur = Vector2.zero; Rect outRect = colRects[1].AtZero().ContractedBy(1f); var viewRect = new Rect(0f, 0f, outRect.width, _selected.AllowedPlants.Count * EntryHeight); if (viewRect.height > outRect.height) { viewRect.width -= 16f; } // start scrolling view Widgets.BeginScrollView(outRect, ref _contentScrollPosition, viewRect); // list of keys in allowed trees list (all plans that yield wood in biome, static) var plantDefs = new List <ThingDef>(_selected.AllowedPlants.Keys); // toggle all var toggleAllRect = new Rect(cur.x, cur.y, colWidth, EntryHeight); Widgets.DrawAltRect(toggleAllRect); Utilities.DrawToggle(toggleAllRect, "<i>" + "FM.All".Translate() + "</i>", _selected.AllowedPlants.Values.All(v => v), delegate { foreach ( ThingDef def in plantDefs) { _selected.AllowedPlants[def] = true; } }, delegate { foreach ( ThingDef def in plantDefs) { _selected .AllowedPlants[ def ] = false; } }); cur.y += EntryHeight; // toggle for each plant var i = 1; foreach (ThingDef def in plantDefs) { var toggleRect = new Rect(cur.x, cur.y, colWidth, EntryHeight); // highlight alternate rows if (i++ % 2 == 0) { Widgets.DrawAltRect(toggleRect); } // draw the toggle Utilities.DrawToggle(toggleRect, def.LabelCap, _selected.AllowedPlants[def], delegate { _selected.AllowedPlants[def] = !_selected.AllowedPlants[def]; }); // update current position cur.y += EntryHeight; } // close scrolling view Widgets.EndScrollView(); // close tree list GUI.EndGroup(); // do the button if (!_selected.Managed) { if (Widgets.ButtonText(buttonRect, "FM.Manage".Translate())) { // activate job, add it to the stack _selected.Managed = true; manager.JobStack.Add(_selected); // refresh source list Refresh(); } } else { if (Widgets.ButtonText(buttonRect, "FM.Delete".Translate())) { // inactivate job, remove from the stack. manager.JobStack.Delete(_selected); // remove content from UI _selected = null; // refresh source list Refresh(); } } // close window GUI.EndGroup(); }