static void Main(String[] args)
        {
            ISessionFactory sessionFactory = null;
            try {
                sessionFactory = CreateSessionFactory();
            }
            catch (Exception e) {
                Console.WriteLine("Exception occurred: " + e.Message);
            }
            Console.WriteLine("Session factory was built");

            using (var session = sessionFactory.OpenSession()) {
                using (var transaction = session.BeginTransaction()) {
                    // create a couple of Stores each with some Products and Employees
                    var barginBasin = new Store { Name = "Bargin Basin" };
                    var superMart = new Store { Name = "SuperMart" };

                    var potatoes = new Product { Name = "Potatoes", Price = 3.60 };
                    var fish = new Product { Name = "Fish", Price = 4.49 };
                    var milk = new Product { Name = "Milk", Price = 0.79 };
                    var bread = new Product { Name = "Bread", Price = 1.29 };
                    var cheese = new Product { Name = "Cheese", Price = 2.10 };
                    var waffles = new Product { Name = "Waffles", Price = 2.41 };

                    var daisy = new Employee { FirstName = "Daisy", LastName = "Harrison" };
                    var jack = new Employee { FirstName = "Jack", LastName = "Torrance" };
                    var sue = new Employee { FirstName = "Sue", LastName = "Walkters" };
                    var bill = new Employee { FirstName = "Bill", LastName = "Taft" };
                    var joan = new Employee { FirstName = "Joan", LastName = "Pope" };

                    // add products to the stores, there's some crossover in the products in each
                    // store, because the store-product relationship is many-to-many
                    AddProductsToStore(barginBasin, potatoes, fish, milk, bread, cheese);
                    AddProductsToStore(superMart, bread, cheese, waffles);

                    // add employees to the stores, this relationship is a one-to-many, so one
                    // employee can only work at one store at a time
                    AddEmployeesToStore(barginBasin, daisy, jack, sue);
                    AddEmployeesToStore(superMart, bill, joan);

                    // save both stores, this saves everything else via cascading
                    session.SaveOrUpdate(barginBasin);
                    session.SaveOrUpdate(superMart);

                    transaction.Commit();
                }

                // retreive all stores and display them
                using (session.BeginTransaction()) {
                    var stores = session.CreateCriteria<Store>().List<Store>();

                    foreach (Store store in stores)
                        Console.WriteLine("id: {0} name: {1} employee count: {2}", store.Id, store.Name, store.Staff.Count);
                }

                Console.WriteLine("Press any key to quit");
                Console.ReadKey();
            }
        }
示例#2
0
 public virtual void addEmployee(Employee employee)
 {
     employee.Store = this;
     Staff.Add(employee);
 }