/// <summary> /// Create a selector node. /// </summary> public BehaviourTreeBuilder Selector(string name) { var selectorNode = new SelectorNode(name); if (parentNodeStack.Count > 0) { parentNodeStack.Peek().AddChild(selectorNode); } parentNodeStack.Push(selectorNode); return this; }
void Init() { testObject = new SelectorNode("some-selector"); }