public static EnemyAttackTowerState Create()
        {
            EnemyAttackTowerState state = ReferencePool.Acquire <EnemyAttackTowerState>();

            return(state);
        }
 protected virtual void AddFsmState()
 {
     stateList.Add(EnemyMoveState.Create());
     stateList.Add(EnemyAttackHomeBaseState.Create());
     stateList.Add(EnemyAttackTowerState.Create());
 }