private void RemapWorldSetup(bool automatic) { if (automatic) { GenerateWorld(true, true); } else if (World.Instance) { GenerateWorldMiningBattle(); } seekerManager = GetComponent <SeekerMovementManager>(); seekerManager.Setup(this, worldData); foreach (Transform field in transform.GetChild(0).transform) { field.gameObject.SetActive(false); } }
private void RemapWorldSetup(bool automatic) { if (automatic) { GenerateWorld(true, true); } else { GenerateWorldManualExample(); } seekerManager = GetComponent <SeekerMovementManager>(); seekerManager.Setup(this, worldData); foreach (Transform field in transform.GetChild(0).transform) { field.gameObject.SetActive(false); } // manual example //FindPath(worldData.worldAreas[4].tileGrid[5][2], new List<Seeker>() { GameObject.Find("UnitHolder").transform.GetChild(0).GetComponent<Seeker>() }); }