private void LateUpdate() { EventEntry.Trigger(entries, "LateUpdate"); }
private void OnCollisionExit(Collision collision) { EventEntry.Trigger(entries, "Exit", "collision", collision); }
private void OnDestroy() { EventEntry.Trigger(entries, "Destroy"); }
private void OnDisable() { EventEntry.Trigger(entries, "Disable"); }
private void OnEnable() { EventEntry.Trigger(entries, "Enable"); }
private void OnTriggerExit(Collider other) { EventEntry.Trigger(entries, "Exit", "collider", other); }
public static void Add(List <EventEntry> entries, EventEntry entry) { entries.Add(entry); }