示例#1
0
        public override void PerformKill(object sender, KillEvent killEvent)
        {
            if (!player.CanMove)
            {
                return;
            }
            if (player.Data.IsDead)
            {
                return;
            }

            if (SheriffKillTimer() != 0f)
            {
                return;
            }

            Role  target = GetClosestPlayer();
            float dist   = (float)GetDistanceTo(this, target);

            if (dist < (double)GameOptionsData.KillDistances[PlayerControl.GameOptions.KillDistance])
            {
                bool hasKilled = false;
                if (target.roleInfo.type == RoleTypes.Crewmate && Sheriff.sheriffKillOther.GetValue())
                {
                    hasKilled = KillManager.AttemptMurder(this, target);
                    if (hasKilled)
                    {
                        KillManager.Suicide(this);
                    }
                }
                else
                {
                    hasKilled = KillManager.AttemptMurder(this, target);
                }

                killEvent.Consume(true);
                return;
            }
        }
示例#2
0
        public override void Handle(PlayerControl innerNetObject, Data data)
        {
            PluginSingleton <FloofUsPlugin> .Instance.Log.LogInfo("Handling CustomKill Rpc");

            KillManager.MurderPlayer(data.Killer, data.Target);
        }