public void SelectToolboxMapFeature(ToolboxMapFeatureTemplate selectedMF) { HideProperties(); EditorTileManager.Instance.HideEditorHighlight(); HighlightSelectedMFTemplate(selectedMF.assetCode); tileTemplate = selectedMF; if (string.IsNullOrEmpty(selectedMF.assetCode)) { EditorTileManager.Instance.DisableMapFeatureSpawnDetection(); } else { EditorTileManager.Instance.EnableMapFeatureSpawnDetection(); } }
public void OnPointerClick(PointerEventData eventData) { if (ToolboxManager.Instance.selectedTileType == ToolBoxTileType.MapFeature) { Vector3 pressPosition = eventData.pointerPressRaycast.worldPosition; ToolboxMapFeatureTemplate template = (ToolboxMapFeatureTemplate)ToolboxManager.Instance.tileTemplate; Object prefab = AssetManager.Instance.GetPrefabByKeyword(template.assetCode); GameObject go = Instantiate(prefab) as GameObject; go.transform.SetParent(EditorTileManager.Instance.mapFeatureParent); MapEditorFeatureController featureController = go.AddComponent <MapEditorFeatureController>(); EditorMapFeatureData data = new EditorMapFeatureData(); data.assetCode = template.assetCode; data.tileOptionType = (int)TileOptionType.MapFeature; data.mapFeatureType = (int)template.mapFeatureType; data.mapXPos = pressPosition.x; data.mapYPos = pressPosition.y; data.radius = template.radius; featureController.Init(data); Debug.Log("Spawn A Map Feature " + data.assetCode); } }