public EditorSpawnerData(Dictionary <string, object> rawData) { assetCode = JsonUtility.GetString(rawData, TAG_ASSET_CODE); spawnerType = JsonUtility.GetInt(rawData, TAG_SPAWNER_TYPE); spawnerMethod = JsonUtility.GetInt(rawData, TAG_SPAWN_METHOD); radius = JsonUtility.GetFloat(rawData, TAG_RADIUS); angle = JsonUtility.GetInt(rawData, TAG_ANGLE); spawnInterval = JsonUtility.GetInt(rawData, TAG_INTERVAL); spawnRate = JsonUtility.GetInt(rawData, TAG_SPAWN_RATE); maxSpawn = JsonUtility.GetInt(rawData, TAG_MAX); string position = JsonUtility.GetString(rawData, TAG_POSITION); string[] points = position.Split(';'); for (int i = 0; i < points.Length; i++) { string[] axis = points[i].Split(','); Vector2 pos = new Vector2(float.Parse(axis[0]), float.Parse(axis[1])); if (i == 0) { spawnStartPos = pos; } else { spawnEndPos = pos; } } spawnItem = new List <SpawnItemData>(); if (rawData.ContainsKey(TAG_ITEM)) { var listItemObject = rawData[TAG_ITEM] as List <object>; for (int i = 0; i < listItemObject.Count; i++) { var itemDictionary = listItemObject[i] as Dictionary <string, object>; SpawnItemData itemData = new SpawnItemData(itemDictionary); spawnItem.Add(itemData); } } }
private void SetBuffToggle(List <SpawnItemData> buffData) { toggleEXP.isOn = false; toggleInvisiable.isOn = false; toggleInvulnerable.isOn = false; toggleSpeed.isOn = false; toggleGold.isOn = false; for (int i = 0; i < buffData.Count; i++) { SpawnItemData item = buffData[i]; switch ((BuffTypeEditor)item.buffType) { case BuffTypeEditor.Invisible: toggleInvisiable.isOn = true; break; case BuffTypeEditor.StarPower: toggleInvulnerable.isOn = true; break; case BuffTypeEditor.Speed: toggleSpeed.isOn = true; break; case BuffTypeEditor.Gold: toggleGold.isOn = true; break; case BuffTypeEditor.Experience: toggleEXP.isOn = true; break; default: break; } } }
public void ApplyBuffChange() { List <SpawnItemData> selectedPowerUp = new List <SpawnItemData>(); if (toggleInvisiable.isOn) { SpawnItemData item = new SpawnItemData(); item.buffType = (int)BuffTypeEditor.Invisible; selectedPowerUp.Add(item); } if (toggleInvulnerable.isOn) { SpawnItemData item = new SpawnItemData(); item.buffType = (int)BuffTypeEditor.StarPower; selectedPowerUp.Add(item); } if (toggleSpeed.isOn) { SpawnItemData item = new SpawnItemData(); item.buffType = (int)BuffTypeEditor.Speed; selectedPowerUp.Add(item); } if (toggleEXP.isOn) { SpawnItemData item = new SpawnItemData(); item.buffType = (int)BuffTypeEditor.Experience; selectedPowerUp.Add(item); } if (toggleGold.isOn) { SpawnItemData item = new SpawnItemData(); item.buffType = (int)BuffTypeEditor.Gold; selectedPowerUp.Add(item); } selectedSpawner.SetListItem(selectedPowerUp); }