/** * Return the results so far. * <p> * @param reverse if true then clockwise (instead of counter-clockwise) * traversal counts as a positive area. * @param sign if true then return a signed result for the area if * the polygon is traversed in the "wrong" direction instead of returning * the area for the rest of the earth. * @return PolygonResult(<i>num</i>, <i>perimeter</i>, <i>area</i>) where * <i>num</i> is the number of vertices, <i>perimeter</i> is the perimeter * of the polygon or the length of the polyline (meters), and <i>area</i> * is the area of the polygon (meters<sup>2</sup>) or Double.NaN of * <i>polyline</i> is true in the constructor. * <p> * More points can be added to the polygon after this call. **********************************************************************/ public PolygonResult Compute(bool reverse, bool sign) { if (_num < 2) { return(new PolygonResult(_num, 0, _polyline ? Double.NaN : 0)); } if (_polyline) { return(new PolygonResult(_num, _perimetersum.Sum(), Double.NaN)); } GeodesicData g = _earth.Inverse(_lat1, _lon1, _lat0, _lon0, _mask); Accumulator tempsum = new Accumulator(_areasum); tempsum.Add(g.GeodesicScale12); int crossings = _crossings + Transit(_lon1, _lon0); if ((crossings & 1) != 0) { tempsum.Add((tempsum.Sum() < 0 ? 1 : -1) * _area0 / 2); } // area is with the clockwise sense. If !reverse convert to // counter-clockwise convention. if (!reverse) { tempsum.Negate(); } // If sign put area in (-area0/2, area0/2], else put area in [0, area0) if (sign) { if (tempsum.Sum() > _area0 / 2) { tempsum.Add(-_area0); } else if (tempsum.Sum() <= -_area0 / 2) { tempsum.Add(+_area0); } } else { if (tempsum.Sum() >= _area0) { tempsum.Add(-_area0); } else if (tempsum.Sum() < 0) { tempsum.Add(+_area0); } } return (new PolygonResult(_num, _perimetersum.Sum(g.Distance), 0 + tempsum.Sum())); }
/** * Constructor for PolygonArea. * <p> * @param earth the Geodesic object to use for geodesic calculations. * @param polyline if true that treat the points as defining a polyline * instead of a polygon. **********************************************************************/ public PolygonArea(Geodesic earth, bool polyline) { _earth = earth; _area0 = _earth.EllipsoidArea(); _polyline = polyline; _mask = GeodesicMask.LATITUDE | GeodesicMask.LONGITUDE | GeodesicMask.DISTANCE | (_polyline ? GeodesicMask.NONE : GeodesicMask.AREA | GeodesicMask.LONG_UNROLL); _perimetersum = new Accumulator(0); if (!_polyline) { _areasum = new Accumulator(0); } Clear(); }
public Accumulator(Accumulator a) { _s = a._s; _t = a._t; }