示例#1
0
 /// <summary>
 /// Draws the collected debug shapes to the output.
 /// </summary>
 /// <param name="renderContext">The rendering context.</param>
 /// <param name="target">The rendering output surface handle.</param>
 /// <param name="depthBuffer">The custom depth texture used for depth test. Can be MSAA. Must match target surface size.</param>
 /// <param name="enableDepthTest">True if perform manual depth test with scene depth buffer when rendering the primitives. Uses custom shader and the scene depth buffer.</param>
 public static void Draw(ref RenderContext renderContext, GPUTextureView target = null, GPUTextureView depthBuffer = null, bool enableDepthTest = false)
 {
 }