public bool CollideAgainstMove(AxisAlignedRectangle axisAlignedRectangle, float thisMass, float otherMass) { return(axisAlignedRectangle.CollideAgainstMove(this, otherMass, thisMass)); }
public bool CollideAgainstMove(AxisAlignedRectangle rectangle, float thisMass, float otherMass) { // just use the rectangle's call, but reverse the otherMass and thisMass return(rectangle.CollideAgainstMove(this, otherMass, thisMass)); }