public static void AddTime(FlatBufferBuilder builder, int time) { builder.AddInt(0, time, 0); }
public static void AddTaskProcessTime(FlatBufferBuilder builder, int TaskProcessTime) { builder.AddInt(10, TaskProcessTime, 0); }
public static void AddAmount(FlatBufferBuilder builder, int amount) { builder.AddInt(1, amount, 0); }
public static void AddBOdometer(FlatBufferBuilder builder, int BOdometer) { builder.AddInt(6, BOdometer, 0); }
public static void AddCOdometer(FlatBufferBuilder builder, int COdometer) { builder.AddInt(8, COdometer, 0); }
public static void AddSonerSensor(FlatBufferBuilder builder, int SonerSensor) { builder.AddInt(2, SonerSensor, 0); }
public static void AddAPower(FlatBufferBuilder builder, int APower) { builder.AddInt(4, APower, 0); }
public static void AddHp(FlatBufferBuilder builder, int hp) { builder.AddInt(2, hp, 0); }
public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1) { builder.AddInt(16, testhashs32Fnv1, 0); }
public static void AddMilliseconds(FlatBufferBuilder builder, int milliseconds) { builder.AddInt(0, milliseconds, 0); }
public static void AddId(FlatBufferBuilder builder, int id) { builder.AddInt(0, id, 0); }
public static void AddCommand(FlatBufferBuilder builder, Command command) { builder.AddInt(1, (int)(command), 0); }
public static void AddAssignedWorkers(FlatBufferBuilder builder, int assignedWorkers) { builder.AddInt(1, assignedWorkers, 0); }
public static void AddStartPtIndex(FlatBufferBuilder builder, int startPtIndex) { builder.AddInt(1, startPtIndex, 0); }
public static void AddEndPtIndex(FlatBufferBuilder builder, int endPtIndex) { builder.AddInt(2, endPtIndex, 0); }
public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a) { builder.AddInt(20, testhashs32Fnv1a, 0); }
public static void AddReflectionSensor(FlatBufferBuilder builder, int ReflectionSensor) { builder.AddInt(1, ReflectionSensor, 0); }
public static void AddEndTime(FlatBufferBuilder builder, int endTime) { builder.AddInt(1, endTime, 0); }
public static void AddGyroSensor(FlatBufferBuilder builder, int GyroSensor) { builder.AddInt(3, GyroSensor, 0); }
public static void AddStartTime(FlatBufferBuilder builder, int startTime) { builder.AddInt(0, startTime, 0); }
public static void AddBPower(FlatBufferBuilder builder, int BPower) { builder.AddInt(5, BPower, 0); }
public static void AddValue(FlatBufferBuilder builder, int value) { builder.AddInt(1, value, 0); }
public static void AddCPower(FlatBufferBuilder builder, int CPower) { builder.AddInt(7, CPower, 0); }
public static void AddTaskAmountDone(FlatBufferBuilder builder, int taskAmountDone) { builder.AddInt(2, taskAmountDone, 0); }
public static void AddBattery(FlatBufferBuilder builder, int Battery) { builder.AddInt(9, Battery, 0); }
public static void AddTaskAmountToComplete(FlatBufferBuilder builder, int taskAmountToComplete) { builder.AddInt(1, taskAmountToComplete, 0); }
public static void AddObjectId(FlatBufferBuilder builder, int objectId) { builder.AddInt(0, objectId, 0); }
public static void AddFoo(FlatBufferBuilder builder, int foo) { builder.AddInt(0, foo, 0); }
public static void AddTouchSenser(FlatBufferBuilder builder, int TouchSenser) { builder.AddInt(0, TouchSenser, 0); }
public static void AddTrophies(FlatBufferBuilder builder, int trophies) { builder.AddInt(2, trophies, 0); }
/// <summary> /// Serializes a value as inline /// </summary> private int SerializeInlineValue(object obj, TypeModel typeModel) { switch (typeModel.BaseType) { case BaseType.Bool: { _builder.AddBool((bool)obj); break; } case BaseType.Char: { _builder.AddSbyte((sbyte)obj); break; } case BaseType.UChar: { _builder.AddByte((byte)obj); break; } case BaseType.Short: { _builder.AddShort((short)obj); break; } case BaseType.UShort: { _builder.AddUshort((ushort)obj); break; } case BaseType.Int: { _builder.AddInt((int)obj); break; } case BaseType.UInt: { _builder.AddUint((uint)obj); break; } case BaseType.Long: { _builder.AddLong((long)obj); break; } case BaseType.ULong: { _builder.AddUlong((ulong)obj); break; } case BaseType.Float: { _builder.AddFloat((float)obj); break; } case BaseType.Double: { _builder.AddDouble((double)obj); break; } case BaseType.Struct: { return(SerializeStruct(obj, typeModel)); } default: { throw new InvalidOperationException(); } } return(_builder.Offset); }