public static void AddTime(FlatBufferBuilder builder, int time)
 {
     builder.AddInt(0, time, 0);
 }
示例#2
0
 public static void AddTaskProcessTime(FlatBufferBuilder builder, int TaskProcessTime) { builder.AddInt(10, TaskProcessTime, 0); }
示例#3
0
 public static void AddAmount(FlatBufferBuilder builder, int amount)
 {
     builder.AddInt(1, amount, 0);
 }
示例#4
0
 public static void AddBOdometer(FlatBufferBuilder builder, int BOdometer) { builder.AddInt(6, BOdometer, 0); }
示例#5
0
 public static void AddCOdometer(FlatBufferBuilder builder, int COdometer) { builder.AddInt(8, COdometer, 0); }
示例#6
0
 public static void AddSonerSensor(FlatBufferBuilder builder, int SonerSensor) { builder.AddInt(2, SonerSensor, 0); }
示例#7
0
 public static void AddAPower(FlatBufferBuilder builder, int APower) { builder.AddInt(4, APower, 0); }
示例#8
0
 public static void AddHp(FlatBufferBuilder builder, int hp)
 {
     builder.AddInt(2, hp, 0);
 }
示例#9
0
 public static void AddTesthashs32Fnv1(FlatBufferBuilder builder, int testhashs32Fnv1)
 {
     builder.AddInt(16, testhashs32Fnv1, 0);
 }
示例#10
0
 public static void AddMilliseconds(FlatBufferBuilder builder, int milliseconds)
 {
     builder.AddInt(0, milliseconds, 0);
 }
示例#11
0
 public static void AddId(FlatBufferBuilder builder, int id)
 {
     builder.AddInt(0, id, 0);
 }
示例#12
0
 public static void AddCommand(FlatBufferBuilder builder, Command command)
 {
     builder.AddInt(1, (int)(command), 0);
 }
示例#13
0
 public static void AddAssignedWorkers(FlatBufferBuilder builder, int assignedWorkers)
 {
     builder.AddInt(1, assignedWorkers, 0);
 }
示例#14
0
 public static void AddStartPtIndex(FlatBufferBuilder builder, int startPtIndex)
 {
     builder.AddInt(1, startPtIndex, 0);
 }
示例#15
0
 public static void AddEndPtIndex(FlatBufferBuilder builder, int endPtIndex)
 {
     builder.AddInt(2, endPtIndex, 0);
 }
示例#16
0
 public static void AddTesthashs32Fnv1a(FlatBufferBuilder builder, int testhashs32Fnv1a)
 {
     builder.AddInt(20, testhashs32Fnv1a, 0);
 }
示例#17
0
 public static void AddReflectionSensor(FlatBufferBuilder builder, int ReflectionSensor) { builder.AddInt(1, ReflectionSensor, 0); }
 public static void AddEndTime(FlatBufferBuilder builder, int endTime)
 {
     builder.AddInt(1, endTime, 0);
 }
示例#19
0
 public static void AddGyroSensor(FlatBufferBuilder builder, int GyroSensor) { builder.AddInt(3, GyroSensor, 0); }
 public static void AddStartTime(FlatBufferBuilder builder, int startTime)
 {
     builder.AddInt(0, startTime, 0);
 }
示例#21
0
 public static void AddBPower(FlatBufferBuilder builder, int BPower) { builder.AddInt(5, BPower, 0); }
 public static void AddValue(FlatBufferBuilder builder, int value)
 {
     builder.AddInt(1, value, 0);
 }
示例#23
0
 public static void AddCPower(FlatBufferBuilder builder, int CPower) { builder.AddInt(7, CPower, 0); }
示例#24
0
 public static void AddTaskAmountDone(FlatBufferBuilder builder, int taskAmountDone)
 {
     builder.AddInt(2, taskAmountDone, 0);
 }
示例#25
0
 public static void AddBattery(FlatBufferBuilder builder, int Battery) { builder.AddInt(9, Battery, 0); }
示例#26
0
 public static void AddTaskAmountToComplete(FlatBufferBuilder builder, int taskAmountToComplete)
 {
     builder.AddInt(1, taskAmountToComplete, 0);
 }
示例#27
0
 public static void AddId(FlatBufferBuilder builder, int id)
 {
     builder.AddInt(0, id, 0);
 }
示例#28
0
 public static void AddObjectId(FlatBufferBuilder builder, int objectId)
 {
     builder.AddInt(0, objectId, 0);
 }
示例#29
0
 public static void AddFoo(FlatBufferBuilder builder, int foo)
 {
     builder.AddInt(0, foo, 0);
 }
示例#30
0
 public static void AddTouchSenser(FlatBufferBuilder builder, int TouchSenser) { builder.AddInt(0, TouchSenser, 0); }
示例#31
0
 public static void AddTrophies(FlatBufferBuilder builder, int trophies)
 {
     builder.AddInt(2, trophies, 0);
 }
示例#32
0
        /// <summary>
        /// Serializes a value as inline
        /// </summary>
        private int SerializeInlineValue(object obj, TypeModel typeModel)
        {
            switch (typeModel.BaseType)
            {
            case BaseType.Bool:
            {
                _builder.AddBool((bool)obj);
                break;
            }

            case BaseType.Char:
            {
                _builder.AddSbyte((sbyte)obj);
                break;
            }

            case BaseType.UChar:
            {
                _builder.AddByte((byte)obj);
                break;
            }

            case BaseType.Short:
            {
                _builder.AddShort((short)obj);
                break;
            }

            case BaseType.UShort:
            {
                _builder.AddUshort((ushort)obj);
                break;
            }

            case BaseType.Int:
            {
                _builder.AddInt((int)obj);
                break;
            }

            case BaseType.UInt:
            {
                _builder.AddUint((uint)obj);
                break;
            }

            case BaseType.Long:
            {
                _builder.AddLong((long)obj);
                break;
            }

            case BaseType.ULong:
            {
                _builder.AddUlong((ulong)obj);
                break;
            }

            case BaseType.Float:
            {
                _builder.AddFloat((float)obj);
                break;
            }

            case BaseType.Double:
            {
                _builder.AddDouble((double)obj);
                break;
            }

            case BaseType.Struct:
            {
                return(SerializeStruct(obj, typeModel));
            }

            default:
            {
                throw new InvalidOperationException();
            }
            }
            return(_builder.Offset);
        }