//protected Greed childrenGreed; //public Cell(Pos pos, SortedList<ushort, Cell> neighbors, object owner) // public Cell(Pos pos, SortedList<ushort, Cell> neighbors, Cell parent, object owner) public Cell(CellPos pos, Cell parent, object owner) { this.pos = pos; this.parent = parent; /* if (parent == null) { neighbors = new SortedList<ushort, Cell>(); neighborsBinaryGrid = new BinaryGrid((byte)Pos.WIDTH, (byte)Pos.HEIGHT); } else { neighbors = parent.children; neighborsBinaryGrid = parent.neighborsBinaryGrid; } */ childrenBinaryGrid = new BinaryGrid((byte)Pos.WIDTH, (byte)Pos.HEIGHT); this.neighbors = parent == null ? new SortedList<ushort, Cell>() : parent.children; this.owner = owner == null ? this : owner; children = new SortedList<ushort, Cell>(); neighbors [pos.index] = this; // neighborsBinaryGrid.Set(pos.x, pos.y, pos.z); if (parent != null) parent.childrenBinaryGrid.Set(pos.x, pos.y, pos.z); AddNeighbors(); AddToNeighbors(); }
public ChunkCell(CellPos pos, Cell parent, object owner) : base(pos, parent, owner) { childrenOpacityBinaryGreed = new BinaryGrid((byte)Pos.WIDTH, (byte)Pos.HEIGHT); childrenLightsTypes = new Dictionary<byte, LightType>(); if (neighborsArray == null) neighborsArray = new ChunkCell[27]; }
public LightType(byte type, Color32 color32, byte distance) : base(type, color32, distance) { binaryGrid = new BinaryGrid((byte)Pos.WIDTH, (byte)Pos.HEIGHT); }