/// <summary> /// /// </summary> private void flashInterface_ScriptLoadedEvent(object sender) { // force all breakpoints update after new as code loaded into debug movie PluginMain.breakPointManager.ForceBreakPointUpdates(); m_FlashInterface.UpdateBreakpoints(PluginMain.breakPointManager.GetBreakPointUpdates()); m_FlashInterface.Continue(); }
/// <summary> /// /// </summary> private void flashInterface_ScriptLoadedEvent(object sender) { m_FlashInterface.UpdateBreakpoints(PluginMain.breakPointManager.GetBreakPointUpdates()); m_FlashInterface.Continue(); }