protected override void OnAppearing() { base.OnAppearing(); game.Resize(baseSize.Width, baseSize.Height); gameSurface.InvalidateSurface(); game.Start(); }
protected override void OnAppearing() { base.OnAppearing(); game.Resize(baseSize.Width, baseSize.Height); milliseconds = Environment.TickCount; gameSurface.InvalidateSurface(); game.Start(); }