/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); this.Core = new Core(new Vector2(1136, 640), graphics, Content); Core.SwitchState(new PlayState()); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); this.Core = new Core(new Vector2(1024, 768), graphics, Content); this.Core.SwitchState(new MenuState()); // TODO: use this.Content to load your game content here }
public static void Initialize(Vector2 screenSize, GraphicsDeviceManager graphics, ContentManager content, Core core) { Controller.Gravity = 14; Controller.Graphics = graphics; Controller.Content = content; Controller.Input = new Input(); Controller.LayerController = new LayerController(); Controller.FontController = new FontController(); Controller.ScreenSize = screenSize; Controller.Core = core; Controller.WorldBounds = Rectangle.Empty; }
public static void initialize(Vector2 screenSize, GraphicsDeviceManager graphics, ContentManager content, Core core) { GameManager.Gravity = 14; GameManager.Graphics = graphics; GameManager.Content = content; GameManager.Input = new Input(); GameManager.ScreenSize = screenSize; GameManager.Core = core; GameManager.WorldBounds = Rectangle.Empty; GameManager.FontController = new FontController(); //TODO (BR): needs to be done more nice fontDefault = content.Load<SpriteFont>("fontDefault"); }