private void PlaceBorderOnBlock(Block[,] blockMap, int x, int y) { Block block = blockMap[x, y]; bool top = false; bool bottom = false; bool left = false; bool right = false; if (y > 0) { top = blockMap[x, y - 1] != null && blockMap[x, y - 1].Type == BlockType.WALL; } if (y < Level.LEVEL_HEIGHT * Level.ROOM_HEIGHT - 1) { bottom = blockMap[x, y + 1] != null && blockMap[x, y + 1].Type == BlockType.WALL; } if (x > 0) { left = blockMap[x - 1, y] != null && blockMap[x - 1, y].Type == BlockType.WALL; } if (x < Level.LEVEL_WIDTH * Level.ROOM_WIDTH - 1) { right = blockMap[x + 1, y] != null && blockMap[x + 1, y].Type == BlockType.WALL; } block.SetBorders(new Sides(top, bottom, left, right)); }