/**
         * While tweening along a curve, set this property to true, to be perpendicalur to the path it is moving upon
         * @method setOrientToPath
         * @param {bool} doesOrient:bool whether the gameobject will orient to the path it is animating along
         * @return {LTDescr} LTDescr an object that distinguishes the tween
         * @example
         * LeanTween.move( ltLogo, path, 1.0f ).setEase(LeanTweenType.easeOutQuad).setOrientToPath(true).setAxis(Vector3.forward);<br>
         */

        public TweenDescription SetOrientToPath(bool doesOrient)
        {
            if (Type == TweenAction.MOVE_CURVED || Type == TweenAction.MOVE_CURVED_LOCAL)
            {
                if (Path == null)
                {
                    Path = new TweenBezierPath();
                }
                Path.OrientToPath = doesOrient;
            }
            else
            {
                Spline.OrientToPath = doesOrient;
            }
            return(this);
        }
 public TweenDescription SetPath(TweenBezierPath path)
 {
     Path = path;
     return(this);
 }