示例#1
0
        private World(bool isSimulation)
        {
            _entityWorld = new EntityWorld();
            _particleEngine = new ParticleEngine();

            _entityWorld.Services.Add<IParticleEngine>(_particleEngine);

            this.CreateSystems(isSimulation);
        }
 public ParticleEffectRenderer(EntityWorld entityWorld, ParticleEngine particleEngine)
 {
     _entityWorld = entityWorld;
     _particleEngine = particleEngine;
 }