示例#1
0
 public static void CreateGeneratorTilesets()
 {
     Generator_TilesetArizona = new clsGeneratorTileset();
     Generator_TilesetArizona.Tileset = modProgram.Tileset_Arizona;
     Generator_TilesetUrban = new clsGeneratorTileset();
     Generator_TilesetUrban.Tileset = modProgram.Tileset_Urban;
     Generator_TilesetRockies = new clsGeneratorTileset();
     Generator_TilesetRockies.Tileset = modProgram.Tileset_Rockies;
     UnitType_OilResource = GetUnitTypeFromCode("OilResource");
     UnitType_CommandCentre = GetUnitTypeFromCode("A0CommandCentre");
     UnitType_Truck = GetUnitTypeFromCode("ConstructionDroid");
     UnitType_Factory = GetUnitTypeFromCode("A0LightFactory");
     UnitType_FactoryModule = GetUnitTypeFromCode("A0FacMod1");
     UnitType_CyborgFactory = GetUnitTypeFromCode("A0CyborgFactory");
     UnitType_ResearchFacility = GetUnitTypeFromCode("A0ResearchFacility");
     UnitType_ResearchModule = GetUnitTypeFromCode("A0ResearchModule1");
     UnitType_PowerGenerator = GetUnitTypeFromCode("A0PowerGenerator");
     UnitType_PowerModule = GetUnitTypeFromCode("A0PowMod1");
     UnitType_Derrick = GetUnitTypeFromCode("A0ResourceExtractor");
     UnitType_Boulder1 = GetUnitTypeFromCode("Boulder1");
     UnitType_Boulder2 = GetUnitTypeFromCode("Boulder2");
     UnitType_Boulder3 = GetUnitTypeFromCode("Boulder3");
     UnitType_Ruin1 = GetUnitTypeFromCode("Ruin1");
     UnitType_Ruin3 = GetUnitTypeFromCode("Ruin3");
     UnitType_Ruin4 = GetUnitTypeFromCode("Ruin4");
     UnitType_Ruin5 = GetUnitTypeFromCode("Ruin5");
     UnitType_5Trees = GetUnitTypeFromCode("Tree1");
     UnitType_4Trees = GetUnitTypeFromCode("Tree2");
     UnitType_1Tree = GetUnitTypeFromCode("Tree3");
     UnitType_5TreesSnowy = GetUnitTypeFromCode("TreeSnow1");
     UnitType_4TreesSnowy = GetUnitTypeFromCode("TreeSnow2");
     UnitType_1TreeSnowy = GetUnitTypeFromCode("TreeSnow3");
     UnitType_Highrise1 = GetUnitTypeFromCode("building1");
     UnitType_Highrise2 = GetUnitTypeFromCode("building2");
     UnitType_Highrise3 = GetUnitTypeFromCode("building3");
     UnitType_HalfHighrise = GetUnitTypeFromCode("building11");
     UnitType_HighriseStump1 = GetUnitTypeFromCode("building7");
     UnitType_HighriseStump2 = GetUnitTypeFromCode("building8");
     UnitType_BuildingStump = GetUnitTypeFromCode("WreckedBuilding9");
     UnitType_SmallBuilding1 = GetUnitTypeFromCode("building10");
     UnitType_SmallBuilding2 = GetUnitTypeFromCode("building12");
     UnitType_SmallBuilding3 = GetUnitTypeFromCode("WreckedBuilding17");
     UnitType_LogCabin1 = GetUnitTypeFromCode("LogCabin1");
     UnitType_LogCabin2 = GetUnitTypeFromCode("LogCabin2");
     UnitType_LogCabin3 = GetUnitTypeFromCode("LogCabin3");
     UnitType_LogCabin4 = GetUnitTypeFromCode("LogCabin4");
     UnitType_LogCabin5 = GetUnitTypeFromCode("LogCabin5");
     UnitType_Crane = GetUnitTypeFromCode("Crane");
     UnitType_OilDrum = GetUnitTypeFromCode("OilDrum");
     clsGeneratorTileset.sUnitChance newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Boulder1, 1);
     Generator_TilesetArizona.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Boulder2, 1);
     Generator_TilesetArizona.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Boulder3, 1);
     Generator_TilesetArizona.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Ruin1, 1);
     Generator_TilesetArizona.ClusteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Ruin3, 1);
     Generator_TilesetArizona.ClusteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Ruin4, 1);
     Generator_TilesetArizona.ClusteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Ruin5, 1);
     Generator_TilesetArizona.ClusteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Highrise1, 3);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Highrise2, 3);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Highrise3, 3);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_HalfHighrise, 1);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_SmallBuilding1, 3);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_SmallBuilding2, 3);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_SmallBuilding3, 3);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_HighriseStump1, 1);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_HighriseStump2, 1);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_BuildingStump, 1);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_Crane, 2);
     Generator_TilesetUrban.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_5Trees, 1);
     Generator_TilesetRockies.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_4Trees, 1);
     Generator_TilesetRockies.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_1Tree, 2);
     Generator_TilesetRockies.ScatteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_LogCabin1, 3);
     Generator_TilesetRockies.ClusteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_LogCabin2, 1);
     Generator_TilesetRockies.ClusteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_LogCabin3, 1);
     Generator_TilesetRockies.ClusteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_LogCabin4, 1);
     Generator_TilesetRockies.ClusteredUnit_Add(newUnit);
     newUnit = new clsGeneratorTileset.sUnitChance(UnitType_LogCabin5, 3);
     Generator_TilesetRockies.ClusteredUnit_Add(newUnit);
     int index = 0;
     TerrainStyle_Arizona.LayerCount = 5;
     index = 0;
     TerrainStyle_Arizona.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Arizona.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Arizona.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Arizona.Layers[index].TileNum = 0x30;
     TerrainStyle_Arizona.Layers[index].TerrainmapDensity = 1f;
     TerrainStyle_Arizona.Layers[index].TerrainmapScale = 0f;
     TerrainStyle_Arizona.Layers[index].HeightMax = 256f;
     TerrainStyle_Arizona.Layers[index].AvoidLayers = new bool[(TerrainStyle_Arizona.LayerCount - 1) + 1];
     TerrainStyle_Arizona.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Arizona.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Arizona.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Arizona.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Arizona.Layers[index].TileNum = 11;
     TerrainStyle_Arizona.Layers[index].TerrainmapDensity = 0.5f;
     TerrainStyle_Arizona.Layers[index].TerrainmapScale = 2f;
     TerrainStyle_Arizona.Layers[index].HeightMax = 256f;
     TerrainStyle_Arizona.Layers[index].AvoidLayers = new bool[(TerrainStyle_Arizona.LayerCount - 1) + 1];
     TerrainStyle_Arizona.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Arizona.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Arizona.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Arizona.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Arizona.Layers[index].TileNum = 5;
     TerrainStyle_Arizona.Layers[index].TerrainmapDensity = 0.4f;
     TerrainStyle_Arizona.Layers[index].TerrainmapScale = 1.5f;
     TerrainStyle_Arizona.Layers[index].HeightMax = 256f;
     TerrainStyle_Arizona.Layers[index].AvoidLayers = new bool[(TerrainStyle_Arizona.LayerCount - 1) + 1];
     TerrainStyle_Arizona.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Arizona.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Arizona.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Arizona.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Arizona.Layers[index].TileNum = 0x17;
     TerrainStyle_Arizona.Layers[index].TerrainmapDensity = 0.75f;
     TerrainStyle_Arizona.Layers[index].TerrainmapScale = 1.5f;
     TerrainStyle_Arizona.Layers[index].HeightMax = 256f;
     TerrainStyle_Arizona.Layers[index].AvoidLayers = new bool[(TerrainStyle_Arizona.LayerCount - 1) + 1];
     TerrainStyle_Arizona.Layers[index].WithinLayer = index - 1;
     index++;
     TerrainStyle_Arizona.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Arizona.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Arizona.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Arizona.Layers[index].TileNum = 0x12;
     TerrainStyle_Arizona.Layers[index].TerrainmapDensity = 1f;
     TerrainStyle_Arizona.Layers[index].TerrainmapScale = 0f;
     TerrainStyle_Arizona.Layers[index].HeightMax = 256f;
     TerrainStyle_Arizona.Layers[index].IsCliff = true;
     TerrainStyle_Arizona.Layers[index].AvoidLayers = new bool[(TerrainStyle_Arizona.LayerCount - 1) + 1];
     TerrainStyle_Arizona.Layers[index].WithinLayer = -1;
     TerrainStyle_Arizona.Tileset = Generator_TilesetArizona;
     Generator_TilesetArizona.BorderTextureNum = 0x12;
     TerrainStyle_Urban.LayerCount = 6;
     index = 0;
     TerrainStyle_Urban.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Urban.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Urban.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Urban.Layers[index].TileNum = 7;
     TerrainStyle_Urban.Layers[index].TerrainmapDensity = 1f;
     TerrainStyle_Urban.Layers[index].HeightMax = 256f;
     TerrainStyle_Urban.Layers[index].AvoidLayers = new bool[(TerrainStyle_Urban.LayerCount - 1) + 1];
     TerrainStyle_Urban.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Urban.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Urban.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Urban.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Urban.Layers[index].TileNum = 0;
     TerrainStyle_Urban.Layers[index].TerrainmapDensity = 0.5f;
     TerrainStyle_Urban.Layers[index].TerrainmapScale = 1.5f;
     TerrainStyle_Urban.Layers[index].HeightMax = 256f;
     TerrainStyle_Urban.Layers[index].AvoidLayers = new bool[(TerrainStyle_Urban.LayerCount - 1) + 1];
     TerrainStyle_Urban.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Urban.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Urban.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Urban.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Urban.Layers[index].TileNum = 0x16;
     TerrainStyle_Urban.Layers[index].TerrainmapDensity = 0.333f;
     TerrainStyle_Urban.Layers[index].TerrainmapScale = 1.5f;
     TerrainStyle_Urban.Layers[index].HeightMax = 256f;
     TerrainStyle_Urban.Layers[index].AvoidLayers = new bool[(TerrainStyle_Urban.LayerCount - 1) + 1];
     TerrainStyle_Urban.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Urban.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Urban.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Urban.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Urban.Layers[index].TileNum = 50;
     TerrainStyle_Urban.Layers[index].TerrainmapDensity = 0.333f;
     TerrainStyle_Urban.Layers[index].TerrainmapScale = 1.5f;
     TerrainStyle_Urban.Layers[index].HeightMax = 256f;
     TerrainStyle_Urban.Layers[index].AvoidLayers = new bool[(TerrainStyle_Urban.LayerCount - 1) + 1];
     TerrainStyle_Urban.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Urban.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Urban.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Urban.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Urban.Layers[index].TileNum = 0x33;
     TerrainStyle_Urban.Layers[index].TerrainmapDensity = 0.4f;
     TerrainStyle_Urban.Layers[index].TerrainmapScale = 1.5f;
     TerrainStyle_Urban.Layers[index].HeightMax = 256f;
     TerrainStyle_Urban.Layers[index].AvoidLayers = new bool[(TerrainStyle_Urban.LayerCount - 1) + 1];
     TerrainStyle_Urban.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Urban.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Urban.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Urban.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Urban.Layers[index].TileNum = 70;
     TerrainStyle_Urban.Layers[index].TerrainmapDensity = 1f;
     TerrainStyle_Urban.Layers[index].TerrainmapScale = 0f;
     TerrainStyle_Urban.Layers[index].HeightMax = 256f;
     TerrainStyle_Urban.Layers[index].IsCliff = true;
     TerrainStyle_Urban.Layers[index].AvoidLayers = new bool[(TerrainStyle_Urban.LayerCount - 1) + 1];
     TerrainStyle_Urban.Layers[index].WithinLayer = -1;
     TerrainStyle_Urban.Tileset = Generator_TilesetUrban;
     Generator_TilesetUrban.BorderTextureNum = 70;
     TerrainStyle_Rockies.LayerCount = 7;
     index = 0;
     TerrainStyle_Rockies.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Rockies.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Rockies.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Rockies.Layers[index].TileNum = 0;
     TerrainStyle_Rockies.Layers[index].TerrainmapDensity = 1f;
     TerrainStyle_Rockies.Layers[index].TerrainmapScale = 0f;
     TerrainStyle_Rockies.Layers[index].HeightMax = 256f;
     TerrainStyle_Rockies.Layers[index].AvoidLayers = new bool[(TerrainStyle_Rockies.LayerCount - 1) + 1];
     TerrainStyle_Rockies.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Rockies.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Rockies.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Rockies.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Rockies.Layers[index].TileNum = 0x35;
     TerrainStyle_Rockies.Layers[index].TerrainmapDensity = 0.4f;
     TerrainStyle_Rockies.Layers[index].TerrainmapScale = 1.5f;
     TerrainStyle_Rockies.Layers[index].HeightMax = 256f;
     TerrainStyle_Rockies.Layers[index].AvoidLayers = new bool[(TerrainStyle_Rockies.LayerCount - 1) + 1];
     TerrainStyle_Rockies.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Rockies.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Rockies.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Rockies.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Rockies.Layers[index].TileNum = 0x17;
     TerrainStyle_Rockies.Layers[index].TerrainmapDensity = 0.333f;
     TerrainStyle_Rockies.Layers[index].TerrainmapScale = 1.5f;
     TerrainStyle_Rockies.Layers[index].HeightMin = 85f;
     TerrainStyle_Rockies.Layers[index].HeightMax = 256f;
     TerrainStyle_Rockies.Layers[index].AvoidLayers = new bool[(TerrainStyle_Rockies.LayerCount - 1) + 1];
     TerrainStyle_Rockies.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Rockies.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Rockies.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Rockies.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Rockies.Layers[index].TileNum = 0x40;
     TerrainStyle_Rockies.Layers[index].TerrainmapDensity = 0.5f;
     TerrainStyle_Rockies.Layers[index].TerrainmapScale = 1f;
     TerrainStyle_Rockies.Layers[index].HeightMin = 85f;
     TerrainStyle_Rockies.Layers[index].HeightMax = 256f;
     TerrainStyle_Rockies.Layers[index].AvoidLayers = new bool[(TerrainStyle_Rockies.LayerCount - 1) + 1];
     TerrainStyle_Rockies.Layers[index].WithinLayer = index - 1;
     index++;
     TerrainStyle_Rockies.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Rockies.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Rockies.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Rockies.Layers[index].TileNum = 0x29;
     TerrainStyle_Rockies.Layers[index].TerrainmapDensity = 1f;
     TerrainStyle_Rockies.Layers[index].TerrainmapScale = 0f;
     TerrainStyle_Rockies.Layers[index].HeightMin = 170f;
     TerrainStyle_Rockies.Layers[index].HeightMax = 256f;
     TerrainStyle_Rockies.Layers[index].AvoidLayers = new bool[(TerrainStyle_Rockies.LayerCount - 1) + 1];
     TerrainStyle_Rockies.Layers[index].WithinLayer = -1;
     index++;
     TerrainStyle_Rockies.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Rockies.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Rockies.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Rockies.Layers[index].TileNum = 0x40;
     TerrainStyle_Rockies.Layers[index].TerrainmapDensity = 0.875f;
     TerrainStyle_Rockies.Layers[index].TerrainmapScale = 1f;
     TerrainStyle_Rockies.Layers[index].HeightMin = 170f;
     TerrainStyle_Rockies.Layers[index].HeightMax = 256f;
     TerrainStyle_Rockies.Layers[index].AvoidLayers = new bool[(TerrainStyle_Rockies.LayerCount - 1) + 1];
     TerrainStyle_Rockies.Layers[index].WithinLayer = index - 1;
     index++;
     TerrainStyle_Rockies.Layers = (clsMap.sGenerateMasterTerrainArgs.clsLayer[]) Utils.CopyArray((Array) TerrainStyle_Rockies.Layers, new clsMap.sGenerateMasterTerrainArgs.clsLayer[index + 1]);
     TerrainStyle_Rockies.Layers[index] = new clsMap.sGenerateMasterTerrainArgs.clsLayer();
     TerrainStyle_Rockies.Layers[index].TileNum = 30;
     TerrainStyle_Rockies.Layers[index].TerrainmapDensity = 1f;
     TerrainStyle_Rockies.Layers[index].TerrainmapScale = 0f;
     TerrainStyle_Rockies.Layers[index].HeightMax = 256f;
     TerrainStyle_Rockies.Layers[index].IsCliff = true;
     TerrainStyle_Rockies.Layers[index].AvoidLayers = new bool[(TerrainStyle_Rockies.LayerCount - 1) + 1];
     TerrainStyle_Rockies.Layers[index].WithinLayer = -1;
     TerrainStyle_Rockies.Tileset = Generator_TilesetRockies;
     Generator_TilesetRockies.BorderTextureNum = 30;
 }
示例#2
0
 public sUnitChance(clsUnitType Type, uint Chance)
 {
     this = new clsGeneratorTileset.sUnitChance();
     this.Type = Type;
     this.Chance = Chance;
 }