public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType = FIZZTouchScreenKeyboardType.Default, bool autocorrection = true, bool multiline = false, bool secure = false, bool alert = false, string textPlaceholder = "")
        {
            FIZZTouchScreenKeyboard keyboard = new FIZZTouchScreenKeyboard(text, keyboardType, autocorrection, multiline, secure, alert, textPlaceholder);

#if UNITY_IOS
            FIZZUnityKeyboard_Show();
#endif
            return(keyboard);
        }
 public static FIZZTouchScreenKeyboard Open(string text)
 {
     return(FIZZTouchScreenKeyboard.Open(text));
 }
 public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType, bool autocorrection, bool multiline, bool secure)
 {
     return(FIZZTouchScreenKeyboard.Open(text, keyboardType, autocorrection, multiline, secure));
 }
 public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType, bool autocorrection)
 {
     return(FIZZTouchScreenKeyboard.Open(text, keyboardType, autocorrection));
 }
 public static FIZZTouchScreenKeyboard Open(string text, FIZZTouchScreenKeyboardType keyboardType)
 {
     return(FIZZTouchScreenKeyboard.Open(text, keyboardType));
 }