//------------------------------------------------------------------------- void _s2allcSyncAllPlayerGold(List <string> vec_param) { if (!mScene.isInit()) { return; } int index = 0; int turret_count = int.Parse(vec_param[++index]); for (int i = 0; i < turret_count; i++) { uint et_player_rpcid = uint.Parse(vec_param[++index]); int gold = int.Parse(vec_param[++index]); mScene.setPlayerGold(et_player_rpcid, gold); } }