//--------------------------------------------------------------------- // 客户端提交开始极速状态,需要广播给客户端 void _c2sBeginRapid(List <string> vec_param) { // 解析数据 int index = 0; uint et_player_rpcid = uint.Parse(vec_param[++index]); // 处理请求 CLogicTurret turret = mScene.getTurret(et_player_rpcid); if (turret != null) { turret.c2sBeginRapid(); } }
//--------------------------------------------------------------------- void randomFireState(float elapsed_tm) { float random = getRandom01(); int max_index = 4; float base_value = 1f / max_index; if (random > base_value * --max_index) { if (mAttentionFireFish == null) { return; } mAttentionFireFish = findMaxVibIdFish(); change2attentionFireState(); } else if (random > base_value * --max_index) { mfFireTimeSpan = 0.2f; mAutoFireTargetAngle = randomTurretAngle(); mTurret.c2sBeginLongpress(); change2longFireState(); } else if (random > base_value * --max_index) { mfFireTimeSpan = 0.1f; mAutoFireTargetAngle = randomTurretAngle(); mTurret.c2sBeginRapid(); change2rapidFireState(); } else { startStrafeFire(randomTurretAngle(), randomTurretAngle(), getRandomRange(10, 30)); change2strafeFireState(); } }