示例#1
0
        public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
        {
            uint bpp = GetBytesPerPixel(Format);

            GTX.GX2Surface surf = new GTX.GX2Surface();
            surf.bpp       = bpp;
            surf.height    = image.Height;
            surf.width     = image.Width;
            surf.aa        = (uint)GTX.GX2AAMode.GX2_AA_MODE_1X;
            surf.alignment = image.Alignment;
            surf.depth     = 1;
            surf.dim       = (uint)GTX.GX2SurfaceDimension.DIM_2D;
            surf.format    = (uint)FTEX.ConvertToGx2Format(Format);
            surf.use       = (uint)GTX.GX2SurfaceUse.USE_COLOR_BUFFER;
            surf.pitch     = 0;
            surf.data      = ImageData;
            surf.numMips   = 1;
            surf.mipOffset = new uint[0];
            surf.mipData   = ImageData;
            surf.tileMode  = (uint)GTX.GX2TileMode.MODE_2D_TILED_THIN1;
            surf.swizzle   = image.swizzle;
            surf.numArray  = 1;

            var surfaces = GTX.Decode(surf);

            return(surfaces[ArrayLevel][MipLevel]);
        }
示例#2
0
            public override byte[] GetImageData(int ArrayLevel = 0, int MipLevel = 0)
            {
                Console.WriteLine("");
                Console.WriteLine("// ----- GX2Surface Info ----- ");
                Console.WriteLine("  dim             = " + surface.dim);
                Console.WriteLine("  width           = " + surface.width);
                Console.WriteLine("  height          = " + surface.height);
                Console.WriteLine("  depth           = " + surface.depth);
                Console.WriteLine("  numMips         = " + surface.numMips);
                Console.WriteLine("  format          = " + surface.format);
                Console.WriteLine("  aa              = " + surface.aa);
                Console.WriteLine("  use             = " + surface.use);
                Console.WriteLine("  imageSize       = " + surface.imageSize);
                Console.WriteLine("  mipSize         = " + surface.mipSize);
                Console.WriteLine("  tileMode        = " + surface.tileMode);
                Console.WriteLine("  swizzle         = " + surface.swizzle);
                Console.WriteLine("  alignment       = " + surface.alignment);
                Console.WriteLine("  pitch           = " + surface.pitch);
                Console.WriteLine("  bits per pixel  = " + (surface.bpp << 3));
                Console.WriteLine("  bytes per pixel = " + surface.bpp);
                Console.WriteLine("  data size       = " + surface.data.Length);
                Console.WriteLine("  mip size        = " + surface.mipData.Length);
                Console.WriteLine("  realSize        = " + surface.imageSize);

                var surfaces = GTX.Decode(surface);

                return(surfaces[ArrayLevel][MipLevel]);
            }
示例#3
0
        public void Read(Texture tex)
        {
            ImageKey         = "Texture";
            SelectedImageKey = "Texture";
            Text             = tex.Name;

            ChannelRed   = tex.CompSelR;
            ChannelGreen = tex.CompSelG;
            ChannelBlue  = tex.CompSelB;
            ChannelAlpha = tex.CompSelA;

            renderedTex.width  = (int)tex.Width;
            renderedTex.height = (int)tex.Height;
            format             = (int)tex.Format;
            int  swizzle = (int)tex.Swizzle;
            int  pitch   = (int)tex.Pitch;
            uint bpp     = GTX.surfaceGetBitsPerPixel((uint)format) >> 3;

            GTX.GX2Surface surf = new GTX.GX2Surface();
            surf.bpp = bpp;

            for (int surfaceLevel = 0; surfaceLevel < tex.ArrayLength; surfaceLevel++)
            {
            }
            GTX.Decode(surf, tex.MipData);
        }
示例#4
0
        public void Read(Texture tex)
        {
            ImageKey         = "Texture";
            SelectedImageKey = "Texture";
            Text             = tex.Name;

            texture = tex;

            Width  = tex.Width;
            Height = tex.Height;
            Format = ConvertFormat(tex.Format);
            format = (int)tex.Format;
            int  swizzle = (int)tex.Swizzle;
            int  pitch   = (int)tex.Pitch;
            uint bpp     = GTX.surfaceGetBitsPerPixel((uint)format) >> 3;

            GTX.GX2Surface surf = new GTX.GX2Surface();
            surf.bpp       = bpp;
            surf.height    = tex.Height;
            surf.width     = tex.Width;
            surf.aa        = (uint)tex.AAMode;
            surf.alignment = tex.Alignment;
            surf.depth     = tex.Depth;
            surf.dim       = (uint)tex.Dim;
            surf.format    = (uint)tex.Format;
            surf.use       = (uint)tex.Use;
            surf.pitch     = tex.Pitch;
            surf.data      = tex.Data;
            surf.numMips   = tex.MipCount;
            surf.mipOffset = tex.MipOffsets;
            surf.mipData   = tex.MipData;
            surf.tileMode  = (uint)tex.TileMode;
            surf.swizzle   = tex.Swizzle;

            //Determine tex2 botw files to get mip maps
            string Tex1 = GetFilePath();

            if (Tex1.Contains(".Tex1"))
            {
                string Tex2 = Tex1.Replace(".Tex1", ".Tex2");
                Console.WriteLine(Tex2);

                if (System.IO.File.Exists(Tex2))
                {
                    ResFile resFile2 = new ResFile(new System.IO.MemoryStream(
                                                       EveryFileExplorer.YAZ0.Decompress(Tex2)));

                    if (resFile2.Textures.ContainsKey(tex.Name))
                    {
                        surf.mipData   = resFile2.Textures[tex.Name].MipData;
                        surf.mipOffset = resFile2.Textures[tex.Name].MipOffsets;
                    }
                }
            }


            if (surf.mipData == null)
            {
                surf.numMips = 1;
            }

            List <byte[]> mips = GTX.Decode(surf);

            Surfaces.Add(new Surface()
            {
                mipmaps = mips
            });

            RenderableTex.LoadOpenGLTexture(this);
        }
示例#5
0
        private void ReadGx2(FileReader reader)
        {
            reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;

            header = new GTXHeader();
            header.Read(reader);

            Console.WriteLine("header size " + header.HeaderSize);

            uint surfBlockType;
            uint dataBlockType;
            uint mipBlockType;

            if (header.MajorVersion == 6)
            {
                surfBlockType = 0x0A;
                dataBlockType = 0x0B;
                mipBlockType  = 0x0C;
            }
            else if (header.MajorVersion == 7)
            {
                surfBlockType = 0x0B;
                dataBlockType = 0x0C;
                mipBlockType  = 0x0D;
            }
            else
            {
                throw new Exception($"Unsupported GTX version {header.MajorVersion}");
            }

            if (header.GpuVersion != 2)
            {
                throw new Exception($"Unsupported GPU version {header.GpuVersion}");
            }

            reader.Position = header.HeaderSize;

            bool blockB = false;
            bool blockC = false;

            uint ImageInfo = 0;
            uint images    = 0;

            while (reader.Position < reader.BaseStream.Length)
            {
                GTXDataBlock block = new GTXDataBlock();
                block.Read(reader);
                blocks.Add(block);

                //Here we use "if" instead of "case" statements as types vary between versions
                if ((uint)block.BlockType == surfBlockType)
                {
                    ImageInfo += 1;
                    blockB     = true;

                    var surface = new SurfaceInfoParse();
                    surface.Read(new FileReader(block.data));

                    if (surface.numMips > 14)
                    {
                        throw new Exception($"Invalid number of mip maps {surface.numMips}!");
                    }

                    TextureData textureData = new TextureData();
                    textureData.surface = surface;
                    textureData.Text    = "Texture" + ImageInfo;
                    Nodes.Add(textureData);
                    textures.Add(textureData);
                }
                else if ((uint)block.BlockType == dataBlockType)
                {
                    images += 1;
                    blockC  = true;

                    data.Add(block.data);
                }
                else if ((uint)block.BlockType == mipBlockType)
                {
                    mipMaps.Add(block.data);
                }
            }
            if (textures.Count != data.Count)
            {
                throw new Exception($"Bad size! {textures.Count} {data.Count}");
            }

            int curTex = 0;
            int curMip = 0;

            foreach (var node in Nodes)
            {
                TextureData tex = (TextureData)node;
                tex.surface.data = data[curTex];
                tex.surface.bpp  = GTX.surfaceGetBitsPerPixel(tex.surface.format) >> 3;

                Console.WriteLine();

                if (tex.surface.numMips > 1)
                {
                    tex.surface.mipData = mipMaps[curMip++];
                }
                else
                {
                    tex.surface.mipData = new byte[0];
                }

                Console.WriteLine("");
                Console.WriteLine("// ----- GX2Surface Info ----- ");
                Console.WriteLine("  dim             = " + tex.surface.dim);
                Console.WriteLine("  width           = " + tex.surface.width);
                Console.WriteLine("  height          = " + tex.surface.height);
                Console.WriteLine("  depth           = " + tex.surface.depth);
                Console.WriteLine("  numMips         = " + tex.surface.numMips);
                Console.WriteLine("  format          = " + tex.surface.format);
                Console.WriteLine("  aa              = " + tex.surface.aa);
                Console.WriteLine("  use             = " + tex.surface.use);
                Console.WriteLine("  imageSize       = " + tex.surface.imageSize);
                Console.WriteLine("  mipSize         = " + tex.surface.mipSize);
                Console.WriteLine("  tileMode        = " + tex.surface.tileMode);
                Console.WriteLine("  swizzle         = " + tex.surface.swizzle);
                Console.WriteLine("  alignment       = " + tex.surface.alignment);
                Console.WriteLine("  pitch           = " + tex.surface.pitch);
                Console.WriteLine("  bits per pixel  = " + (tex.surface.bpp << 3));
                Console.WriteLine("  bytes per pixel = " + tex.surface.bpp);
                Console.WriteLine("  data size       = " + tex.surface.data.Length);
                Console.WriteLine("  mip size        = " + tex.surface.mipData.Length);
                Console.WriteLine("  realSize        = " + tex.surface.imageSize);

                List <byte[]> mips = GTX.Decode(tex.surface);
                tex.Surfaces.Add(new STGenericTexture.Surface()
                {
                    mipmaps = mips
                });
                tex.RenderableTex.LoadOpenGLTexture(tex);
                curTex++;
            }
        }