private void ReplaceAllAction(object sender, EventArgs args) { LoadTextures(); List <BNTX> bntxFiles = new List <BNTX>(); foreach (TextureData node in Textures) { bntxFiles.Add(node.ParentBNTX); } if (bntxFiles.Count > 0) { BNTX.ReplaceAll(bntxFiles.ToArray()); } }