示例#1
0
        public void Load(System.IO.Stream stream)
        {
            modelFolder            = new LM2_ModelFolder(this);
            DrawableContainer.Name = FileName;
            Renderer = new LM2_Renderer();
            DrawableContainer.Drawables.Add(Renderer);

            Text = FileName;

            var HashNames = NLG_Common.HashNames;

            using (var reader = new FileReader(stream))
            {
                reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
                uint   Identifier = reader.ReadUInt32();
                ushort Unknown    = reader.ReadUInt16(); //Could also be 2 bytes, not sure. Always 0x0401
                IsCompressed = reader.ReadByte() == 1;
                reader.ReadByte();                       //Padding
                uint FileCount             = reader.ReadUInt32();
                uint LargestCompressedFile = reader.ReadUInt32();
                reader.SeekBegin(0x2C);
                byte[] Unknowns = reader.ReadBytes((int)FileCount);

                TreeNode tableNodes = new TreeNode("File Section Entries");

                long FileTablePos = reader.Position;
                for (int i = 0; i < FileCount; i++)
                {
                    var file = new FileEntry(this);
                    file.Text = $"entry {i}";
                    file.Read(reader);
                    fileEntries.Add(file);
                    tableNodes.Nodes.Add(file);

                    //The first file stores a chunk layout
                    //The second one seems to be a duplicate?
                    if (i == 0)
                    {
                        using (var tableReader = new FileReader(file.GetData()))
                        {
                            ChunkTable = new LM2_ChunkTable();
                            ChunkTable.Read(tableReader);

                            TreeNode debugFolder = new TreeNode("DEBUG TABLE INFO");
                            Nodes.Add(debugFolder);

                            TreeNode list1 = new TreeNode("Entry List 1");
                            TreeNode list2 = new TreeNode("Entry List 2 ");
                            debugFolder.Nodes.Add(tableNodes);
                            debugFolder.Nodes.Add(list1);
                            debugFolder.Nodes.Add(list2);
                            debugFolder.Nodes.Add(chunkFolder);

                            foreach (var chunk in ChunkTable.ChunkEntries)
                            {
                                list1.Nodes.Add($"ChunkType {chunk.ChunkType} ChunkOffset {chunk.ChunkOffset}  Unknown1 {chunk.Unknown1}  ChunkSubCount {chunk.ChunkSubCount}  Unknown3 {chunk.Unknown3}");
                            }
                            foreach (var chunk in ChunkTable.ChunkSubEntries)
                            {
                                list2.Nodes.Add($"ChunkType {chunk.ChunkType} ChunkSize {chunk.ChunkSize} ChunkOffset {chunk.ChunkOffset}");
                            }
                        }
                    }
                }

                //Set an instance of our current data
                //Chunks are in order, so you build off of when an instance gets loaded
                TexturePOWE currentTexture = new TexturePOWE();
                LM2_Model   currentModel   = new LM2_Model(this);

                //Each part of the file is divided into multiple file/section entries
                //The first entry being the chunk table parsed before this
                //The second file being a duplicate (sometimes slightly larger than the first)
                //The third file stores texture headers, while the fourth one usually has the rest of the main data
                //Any additional ones currently are unknown how they work. Some of which have unknown compression aswell

                byte[] File002Data = fileEntries[2].GetData(); //Get the third file
                byte[] File003Data = fileEntries[3].GetData(); //Get the fourth file

                List <uint> ModelHashes = new List <uint>();
                for (int i = 0; i < ChunkTable.ChunkEntries.Count; i++)
                {
                    if (ChunkTable.ChunkEntries[i].ChunkType == DataType.Model)
                    {
                    }

                    using (var chunkReader = new FileReader(File002Data))
                    {
                        chunkReader.SeekBegin(ChunkTable.ChunkEntries[i].ChunkOffset);
                        uint magic = chunkReader.ReadUInt32();
                        uint hash  = chunkReader.ReadUInt32();
                        ModelHashes.Add(hash);
                        Console.WriteLine($"{ChunkTable.ChunkEntries[i].ChunkType} {hash}");
                    }
                }

                int  chunkId          = 0;
                uint ImageHeaderIndex = 0;
                uint modelIndex       = 0;
                uint messageIndex     = 0;
                foreach (var chunk in ChunkTable.ChunkSubEntries)
                {
                    var chunkEntry = new ChunkDataEntry(this, chunk);
                    chunkEntry.Text = $"Chunk {chunk.ChunkType.ToString("X")} {chunk.ChunkType} {chunkId++}";
                    chunkEntries.Add(chunkEntry);
                    chunkFolder.Nodes.Add(chunkEntry);

                    if (chunk.BlockIndex == 0)
                    {
                        chunkEntry.DataFile = File002Data;
                    }
                    else if (chunk.BlockIndex == 1)
                    {
                        chunkEntry.DataFile = File003Data;
                    }

                    switch (chunk.ChunkType)
                    {
                    case SubDataType.TextureHeader:

                        //Read the info
                        using (var textureReader = new FileReader(chunkEntry.FileData))
                        {
                            currentTexture                  = new TexturePOWE();
                            currentTexture.ImageKey         = "texture";
                            currentTexture.SelectedImageKey = currentTexture.ImageKey;
                            currentTexture.Index            = ImageHeaderIndex;
                            currentTexture.Read(textureReader);
                            currentTexture.Text = $"Texture {ImageHeaderIndex}";
                            textureFolder.Nodes.Add(currentTexture);
                            Renderer.TextureList.Add(currentTexture);

                            Console.WriteLine(currentTexture.ID2);

                            ImageHeaderIndex++;
                        }
                        break;

                    case SubDataType.TextureData:
                        currentTexture.ImageData = chunkEntry.FileData;
                        break;

                    case SubDataType.MaterialData:
                        currentModel                = new LM2_Model(this);
                        currentModel.ModelInfo      = new LM2_ModelInfo();
                        currentModel.Text           = $"Model {modelIndex}";
                        currentModel.ModelInfo.Data = chunkEntry.FileData;
                        modelFolder.Nodes.Add(currentModel);

                        if (ModelHashes.Count > modelIndex)
                        {
                            currentModel.Text = $"Model {modelIndex} {ModelHashes[(int)modelIndex].ToString("x")}";
                            if (HashNames.ContainsKey(ModelHashes[(int)modelIndex]))
                            {
                                currentModel.Text = HashNames[ModelHashes[(int)modelIndex]];
                            }
                        }

                        modelIndex++;
                        break;

                    case SubDataType.ModelData:
                        uint numModels = chunk.ChunkSize / 16;
                        using (var dataReader = new FileReader(chunkEntry.FileData))
                        {
                            for (int i = 0; i < numModels; i++)
                            {
                                uint hashID    = dataReader.ReadUInt32();
                                uint numMeshes = dataReader.ReadUInt32();
                                dataReader.ReadUInt32();
                                dataReader.ReadUInt32();     //0

                                Console.WriteLine(hashID);

                                string text = hashID.ToString("X");
                                if (HashNames.ContainsKey(hashID))
                                {
                                    text = HashNames[hashID];
                                }

                                if (i == 0)
                                {
                                    currentModel.Text = text;
                                }
                            }
                        }
                        break;

                    case SubDataType.MeshBuffers:
                        currentModel.BufferStart = chunkEntry.Entry.ChunkOffset;
                        currentModel.BufferSize  = chunkEntry.Entry.ChunkSize;
                        break;

                    case SubDataType.BoneData:
                        if (chunk.ChunkSize > 0x40 && currentModel.Skeleton == null)
                        {
                            using (var boneReader = new FileReader(chunkEntry.FileData))
                            {
                                currentModel.Skeleton = new STSkeleton();
                                DrawableContainer.Drawables.Add(currentModel.Skeleton);

                                uint numBones = chunk.ChunkSize / 68;
                                for (int i = 0; i < numBones; i++)
                                {
                                    boneReader.SeekBegin(i * 68);

                                    uint HashID = boneReader.ReadUInt32();
                                    boneReader.ReadUInt32();     //unk
                                    boneReader.ReadUInt32();     //unk
                                    boneReader.ReadUInt32();     //unk
                                    boneReader.ReadSingle();     //0
                                    var Scale = new OpenTK.Vector3(
                                        boneReader.ReadSingle(),
                                        boneReader.ReadSingle(),
                                        boneReader.ReadSingle());
                                    boneReader.ReadSingle();     //0
                                    var Rotate = new OpenTK.Vector3(
                                        boneReader.ReadSingle(),
                                        boneReader.ReadSingle(),
                                        boneReader.ReadSingle());
                                    boneReader.ReadSingle();     //0
                                    var Position = new OpenTK.Vector3(
                                        boneReader.ReadSingle(),
                                        boneReader.ReadSingle(),
                                        boneReader.ReadSingle());
                                    boneReader.ReadSingle();     //1

                                    STBone bone = new STBone(currentModel.Skeleton);
                                    bone.Text = HashID.ToString("X");
                                    if (NLG_Common.HashNames.ContainsKey(HashID))
                                    {
                                        bone.Text = NLG_Common.HashNames[HashID];
                                    }

                                    bone.position = new float[3] {
                                        Position.X, Position.Z, -Position.Y
                                    };
                                    bone.rotation = new float[4] {
                                        Rotate.X, Rotate.Z, -Rotate.Y, 1
                                    };
                                    bone.scale = new float[3] {
                                        0.2f, 0.2f, 0.2f
                                    };

                                    bone.RotationType = STBone.BoneRotationType.Euler;
                                    currentModel.Skeleton.bones.Add(bone);
                                }

                                currentModel.Skeleton.reset();
                                currentModel.Skeleton.update();
                            }
                        }
                        break;

                    case SubDataType.VertexStartPointers:
                        using (var vtxPtrReader = new FileReader(chunkEntry.FileData))
                        {
                            while (!vtxPtrReader.EndOfStream)
                            {
                                currentModel.VertexBufferPointers.Add(vtxPtrReader.ReadUInt32());
                            }
                        }
                        break;

                    case SubDataType.SubmeshInfo:
                        int MeshCount = chunkEntry.FileData.Length / 0x28;
                        using (var meshReader = new FileReader(chunkEntry.FileData))
                        {
                            for (uint i = 0; i < MeshCount; i++)
                            {
                                LM2_Mesh mesh = new LM2_Mesh();
                                mesh.Read(meshReader);
                                currentModel.Meshes.Add(mesh);
                            }
                        }
                        currentModel.ModelInfo.Read(new FileReader(currentModel.ModelInfo.Data), currentModel.Meshes);
                        break;

                    case SubDataType.ModelTransform:
                        using (var transformReader = new FileReader(chunkEntry.FileData))
                        {
                            //This is possibly very wrong
                            //The data isn't always per mesh, but sometimes is
                            if (transformReader.BaseStream.Length / 0x40 == currentModel.Meshes.Count)
                            {
                                for (int i = 0; i < currentModel.Meshes.Count; i++)
                                {
                                    currentModel.Meshes[i].Transform = transformReader.ReadMatrix4();
                                }
                            }
                        }
                        break;

                    case SubDataType.BoneHashes:
                        using (var chunkReader = new FileReader(chunkEntry.FileData))
                        {
                            while (chunkReader.Position <= chunkReader.BaseStream.Length - 4)
                            {
                                uint hash = chunkReader.ReadUInt32();

                                string strHash = hash.ToString("X");
                                if (NLG_Common.HashNames.ContainsKey(hash))
                                {
                                    strHash = NLG_Common.HashNames[hash];
                                }
                            }
                        }
                        break;

                    case (SubDataType)0x7105:
                        using (var chunkReader = new FileReader(chunkEntry.FileData))
                        {
                        }
                        break;

                    case SubDataType.MaterialName:
                        using (var matReader = new FileReader(chunkEntry.FileData))
                        {
                            string mat = matReader.ReadZeroTerminatedString();
                            materialNamesFolder.Nodes.Add(mat);
                        }
                        break;

                    case SubDataType.MessageData:
                        messageFolder.Nodes.Add(new NLOC_Wrapper($"Message Data {messageIndex++}",
                                                                 new System.IO.MemoryStream(chunkEntry.FileData)));
                        break;

                    default:
                        break;
                    }
                }

                foreach (LM2_Model model in modelFolder.Nodes)
                {
                    model.ReadVertexBuffers();
                }

                if (messageFolder.Nodes.Count > 0)
                {
                    Nodes.Add(messageFolder);
                }

                if (modelFolder.Nodes.Count > 0)
                {
                    Nodes.Add(modelFolder);
                }

                if (textureFolder.Nodes.Count > 0)
                {
                    Nodes.Add(textureFolder);
                }

                if (materialNamesFolder.Nodes.Count > 0)
                {
                    Nodes.Add(materialNamesFolder);
                }
            }
        }
示例#2
0
        public void Load(System.IO.Stream stream)
        {
            modelFolder            = new LM2_ModelFolder(this);
            DrawableContainer.Name = FileName;
            Renderer = new LM2_Renderer();
            DrawableContainer.Drawables.Add(Renderer);

            Text = FileName;

            using (var reader = new FileReader(stream))
            {
                reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
                uint   Identifier = reader.ReadUInt32();
                ushort Unknown    = reader.ReadUInt16(); //Could also be 2 bytes, not sure. Always 0x0401
                IsCompressed = reader.ReadByte() == 1;
                reader.ReadByte();                       //Padding
                uint FileCount             = reader.ReadUInt32();
                uint LargestCompressedFile = reader.ReadUInt32();

                reader.SeekBegin(0x2C);
                byte[] Unknowns = reader.ReadBytes((int)FileCount);

                TreeNode tableNodes = new TreeNode("File Section Entries");

                long FileTablePos = reader.Position;
                for (int i = 0; i < FileCount; i++)
                {
                    var file = new FileEntry(this);
                    file.Text = $"entry {i}";
                    file.Read(reader);
                    fileEntries.Add(file);
                    tableNodes.Nodes.Add(file);

                    //The first file stores a chunk layout
                    //The second one seems to be a duplicate?
                    if (i == 0)
                    {
                        using (var tableReader = new FileReader(file.GetData()))
                        {
                            ChunkTable = new LM2_ChunkTable();
                            ChunkTable.Read(tableReader);

                            TreeNode debugFolder = new TreeNode("DEBUG TABLE INFO");
                            Nodes.Add(debugFolder);

                            TreeNode list1 = new TreeNode("Entry List 1");
                            TreeNode list2 = new TreeNode("Entry List 2 ");
                            debugFolder.Nodes.Add(tableNodes);
                            debugFolder.Nodes.Add(list1);
                            debugFolder.Nodes.Add(list2);
                            debugFolder.Nodes.Add(chunkFolder);

                            foreach (var chunk in ChunkTable.ChunkEntries)
                            {
                                list1.Nodes.Add($"ChunkType {chunk.ChunkType} ChunkOffset {chunk.ChunkOffset}  Unknown1 {chunk.Unknown1}  ChunkSubCount {chunk.ChunkSubCount}  Unknown3 {chunk.Unknown3}");
                            }
                            foreach (var chunk in ChunkTable.ChunkSubEntries)
                            {
                                list2.Nodes.Add($"ChunkType {chunk.ChunkType} ChunkSize {chunk.ChunkSize}   Unknown {chunk.ChunkOffset}");
                            }
                        }
                    }
                }

                //Set an instance of our current data
                //Chunks are in order, so you build off of when an instance gets loaded
                TexturePOWE currentTexture = new TexturePOWE();
                LM2_Model   currentModel   = new LM2_Model(this);

                //Each part of the file is divided into multiple file/section entries
                //The first entry being the chunk table parsed before this
                //The second file being a duplicate (sometimes slightly larger than the first)
                //The third file stores texture headers, while the fourth one usually has the rest of the main data
                //Any additional ones currently are unknown how they work. Some of which have unknown compression aswell

                byte[] File002Data = fileEntries[2].GetData(); //Get the third file
                byte[] File003Data = fileEntries[3].GetData(); //Get the fourth file

                int  chunkId          = 0;
                uint ImageHeaderIndex = 0;
                uint modelIndex       = 0;
                foreach (var chunk in ChunkTable.ChunkSubEntries)
                {
                    var chunkEntry = new ChunkDataEntry(this, chunk);
                    chunkEntry.DataFile = File003Data;
                    chunkEntry.Text     = $"Chunk {chunk.ChunkType} {chunkId++}";
                    chunkEntries.Add(chunkEntry);
                    chunkFolder.Nodes.Add(chunkEntry);

                    switch (chunk.ChunkType)
                    {
                    case SubDataType.TextureHeader:
                        chunkEntry.DataFile = File002Data;

                        //Read the info
                        using (var textureReader = new FileReader(chunkEntry.FileData))
                        {
                            currentTexture                  = new TexturePOWE();
                            currentTexture.ImageKey         = "texture";
                            currentTexture.SelectedImageKey = currentTexture.ImageKey;
                            currentTexture.Index            = ImageHeaderIndex;
                            currentTexture.Read(textureReader);
                            currentTexture.Text = $"Texture {ImageHeaderIndex}";
                            textureFolder.Nodes.Add(currentTexture);
                            Renderer.TextureList.Add(currentTexture);

                            ImageHeaderIndex++;
                        }
                        break;

                    case SubDataType.TextureData:
                        currentTexture.ImageData = chunkEntry.FileData;
                        break;

                    case SubDataType.ModelStart:
                        currentModel                = new LM2_Model(this);
                        currentModel.ModelInfo      = new LM2_ModelInfo();
                        currentModel.Text           = $"Model {modelIndex}";
                        currentModel.ModelInfo.Data = chunkEntry.FileData;
                        modelFolder.Nodes.Add(currentModel);
                        modelIndex++;
                        break;

                    case SubDataType.MeshBuffers:
                        currentModel.BufferStart = chunkEntry.Entry.ChunkOffset;
                        currentModel.BufferSize  = chunkEntry.Entry.ChunkSize;
                        break;

                    case SubDataType.VertexStartPointers:
                        using (var vtxPtrReader = new FileReader(chunkEntry.FileData))
                        {
                            while (!vtxPtrReader.EndOfStream)
                            {
                                currentModel.VertexBufferPointers.Add(vtxPtrReader.ReadUInt32());
                            }
                        }
                        break;

                    case SubDataType.SubmeshInfo:
                        int MeshCount = chunkEntry.FileData.Length / 0x28;
                        using (var meshReader = new FileReader(chunkEntry.FileData))
                        {
                            for (uint i = 0; i < MeshCount; i++)
                            {
                                LM2_Mesh mesh = new LM2_Mesh();
                                mesh.Read(meshReader);
                                currentModel.Meshes.Add(mesh);
                            }
                        }
                        currentModel.ModelInfo.Read(new FileReader(currentModel.ModelInfo.Data), currentModel.Meshes);
                        break;

                    case SubDataType.ModelTransform:
                        using (var transformReader = new FileReader(chunkEntry.FileData))
                        {
                            //This is possibly very wrong
                            //The data isn't always per mesh, but sometimes is
                            if (transformReader.BaseStream.Length / 0x40 == currentModel.Meshes.Count)
                            {
                                for (int i = 0; i < currentModel.Meshes.Count; i++)
                                {
                                    currentModel.Meshes[i].Transform = transformReader.ReadMatrix4();
                                }
                            }
                        }
                        break;

                    case SubDataType.MaterialName:
                        using (var matReader = new FileReader(chunkEntry.FileData))
                        {
                            materialNamesFolder.Nodes.Add(matReader.ReadZeroTerminatedString());
                        }
                        break;

                    default:
                        break;
                    }
                }

                foreach (LM2_Model model in modelFolder.Nodes)
                {
                    model.ReadVertexBuffers();
                }

                if (modelFolder.Nodes.Count > 0)
                {
                    Nodes.Add(modelFolder);
                }

                if (textureFolder.Nodes.Count > 0)
                {
                    Nodes.Add(textureFolder);
                }

                if (materialNamesFolder.Nodes.Count > 0)
                {
                    Nodes.Add(materialNamesFolder);
                }
            }
        }