public Renderer() { this.gd = Static.Device; var window = Static.Window; var control = Static.RenderTarget; window.Move += Renderer_Move; window.Shown += Renderer_Move; control.Move += Renderer_Move; control.SizeChanged += control_Resize; effect = Static.Effect; AdjustDevice(); volume = Static.Volume; Pen2D pen = new Pen2D(System.Drawing.Color.White, 3); var lineCross = new Bitmap2D(40, 40); Graphics2D glc = Graphics2D.FromImage(lineCross); glc.DrawLine(pen, 20, 0, 20, 16); glc.DrawLine(pen, 20, 24, 20, 40); glc.DrawLine(pen, 0, 20, 16, 20); glc.DrawLine(pen, 24, 20, 40, 20); layerLineCross = new Layer(GraphicsHelper.Convert(lineCross, gd), 1, 0.7f, LayerDock.Center, LayerDock.Center, () => true); layerLineCross.Push(new LayerCell { SourceTexture = new Rectangle(0, 0, 40, 40), DestinationScreen = new Rectangle(-18, -18, 36, 36) }); layerCurrentChatLine = new TextLayer("> ", 0.7f, LayerDock.Near, LayerDock.Near, () => Static.GameManager.chat); layerCurrentChatLine.Translation = () => new Vector2(10, 10 + layerCurrentChatLine.Height - 30); chatHistory = new Queue<Layer>(); debug1 = new TextLayer("", 0.7f, LayerDock.Near, LayerDock.Far, () => true); debug1.Translation = () => new Vector2(0, -30); debug2 = new TextLayer("", 0.7f, LayerDock.Near, LayerDock.Far, () => true); debug2.Translation = () => new Vector2(0, -60); debug3 = new TextLayer("", 0.7f, LayerDock.Near, LayerDock.Far, () => true); debug3.Translation = () => new Vector2(0, -90); currentMat = new TextLayer("", 0.7f, LayerDock.Near, LayerDock.Far, () => true); currentMat.Translation = () => new Vector2(0, -120); hoverBox = HelpfulStuff.getCube(0.51f, GraphicsHelper.TextureCoord(36)); }
public void AssignVolume(DynamicRangeChunkVolume parentVolume) { this.parentVolume = parentVolume; }
public static void InitGame(Control renderTarget, string ip, string username, string password) { indices = new ushort[16384 * 6]; for (ushort i = 0; i < 16384; i++) { indices[6 * i + 0] = (ushort)(4 * i + 0); indices[6 * i + 1] = (ushort)(4 * i + 1); indices[6 * i + 2] = (ushort)(4 * i + 2); indices[6 * i + 3] = (ushort)(4 * i + 2); indices[6 * i + 4] = (ushort)(4 * i + 1); indices[6 * i + 5] = (ushort)(4 * i + 3); } //PREPARE PHASE //DataProvider DataProvider = new MultiPlayerDataProvider(() => { TcpClient tc = new TcpClient(); tc.Connect(ip, 8080); return tc; }, username, "joch"); //UserData: DataProvider UserData = DataProvider.Login(); //RenderTarget RenderTarget = renderTarget; //Window Window = renderTarget.TopLevelControl as Form; //SoundManager: Window //SoundManager.PlayForever(); //Device: RenderTarget Device = Renderer.CreateDevice(); var ib = new IndexBuffer(Device, IndexElementSize.SixteenBits, indices.Length, BufferUsage.WriteOnly); ib.SetData<ushort>(indices); Indices = ib; //DPerson: Device DPerson.Init(); //GraphicsHelper: Device GraphicsHelper.Init(); //Effect: Device Effect = new AwesomeEffect(); //Volume: Device, DataProvider, Effect Volume = new DynamicRangeChunkVolume(Device, DataProvider); //Renderer: Window, Effect, RenderTarget, Device, Volume Renderer = new Renderer(); //GameManager: RenderTarget, Window, Renderer, Volume GameManager = new GameManager(); //RUN PHASE DataProvider.Start(); Renderer.Start(); Paused = false; }
public void WishSomethingTest() { GraphicsDevice device = null; // TODO: Passenden Wert initialisieren GameDataProvider provider = null; // TODO: Passenden Wert initialisieren DynamicRangeChunkVolume target = new DynamicRangeChunkVolume(device, provider); // TODO: Passenden Wert initialisieren int toDo = 0; // TODO: Passenden Wert initialisieren int toDoExpected = 0; // TODO: Passenden Wert initialisieren target.WishSomething(ref toDo); Assert.AreEqual(toDoExpected, toDo); Assert.Inconclusive("Eine Methode, die keinen Wert zurückgibt, kann nicht überprüft werden."); }
public void UpdatePositionTest() { GraphicsDevice device = null; // TODO: Passenden Wert initialisieren GameDataProvider provider = null; // TODO: Passenden Wert initialisieren DynamicRangeChunkVolume target = new DynamicRangeChunkVolume(device, provider); // TODO: Passenden Wert initialisieren target.UpdatePosition(); Assert.Inconclusive("Eine Methode, die keinen Wert zurückgibt, kann nicht überprüft werden."); }
public void ReadValueTest() { GraphicsDevice device = null; // TODO: Passenden Wert initialisieren GameDataProvider provider = null; // TODO: Passenden Wert initialisieren DynamicRangeChunkVolume target = new DynamicRangeChunkVolume(device, provider); // TODO: Passenden Wert initialisieren uint x = 0; // TODO: Passenden Wert initialisieren uint y = 0; // TODO: Passenden Wert initialisieren uint z = 0; // TODO: Passenden Wert initialisieren uint expected = 0; // TODO: Passenden Wert initialisieren uint actual; actual = target.ReadValue(x, y, z); Assert.AreEqual(expected, actual); Assert.Inconclusive("Überprüfen Sie die Richtigkeit dieser Testmethode."); }
public void DynamicRangeChunkVolumeConstructorTest() { GraphicsDevice device = null; // TODO: Passenden Wert initialisieren GameDataProvider provider = null; // TODO: Passenden Wert initialisieren DynamicRangeChunkVolume target = new DynamicRangeChunkVolume(device, provider); Assert.Inconclusive("TODO: Code zum Überprüfen des Ziels implementieren"); }
public static void InitGame(Control renderTarget, string ip, string username, string password) { //PREPARE PHASE //DataProvider DataProvider = new MultiPlayerDataProvider(() => { TcpClient tc = new TcpClient(); tc.Connect(ip, 8080); return tc; }, username, "joch"); //UserData: DataProvider UserData = DataProvider.Login(); //RenderTarget RenderTarget = renderTarget; //Window Window = renderTarget.TopLevelControl as Form; //SoundManager: Window SoundManager.PlayForever(); //Device: RenderTarget Device = Renderer.CreateDevice(); //DPerson: Device DPerson.Init(); //GraphicsHelper: Device GraphicsHelper.Init(); //Effect: Device Effect = new AwesomeEffect(); //Volume: Device, DataProvider, Effect Volume = new DynamicRangeChunkVolume(Device, DataProvider); //Renderer: Window, Effect, RenderTarget, Device, Volume Renderer = new Renderer(); //GameManager: RenderTarget, Window, Renderer, Volume GameManager = new GameManager(); //RUN PHASE DataProvider.Start(); Renderer.Start(); Paused = false; }