public static void UpdateArea(this GameManagerAccounts.LevelAreaList list, int LevelArea, GameManagerAccounts Account)
        {
            // Send Data from Current Area to Previous Area

            if (Account.GameData().AreaLevels.ContainsKey(LevelArea)) // Current Area already exists, update its information
            {
                GameManagerData.AreaList AreaList = Account.GameData().AreaLevels[LevelArea];

                AreaList.ExperienceData = new GameManagerAccounts.LevelAreaList.Experience
                {
                    XPGained = AreaList.ExperienceData.XPGained + list.ExperienceData.XPGained
                };

                HashSet <int> NewList = AreaList.Items;
                NewList.UnionWith(list.Items);

                AreaList.Items = NewList;
                AreaList.Timer = list.Timer;
            }

            else // New area, not been here before
            {
                Account.GameData().AreaLevels.Add(LevelArea, new GameManagerData.AreaList
                {
                    Items = list.Items,
                    Timer = list.Timer,

                    ExperienceData = new GameManagerAccounts.LevelAreaList.Experience
                    {
                        XPGained = list.ExperienceData.XPGained
                    },
                });
            }
        }
        public static void UpdateNewArea(this GameManagerAccounts.LevelAreaList list, int LevelArea, GameManagerAccounts Account)
        {
            if (Account.GameData().AreaLevels.ContainsKey(LevelArea)) // Current Area already exists, update its information
            {
                GameManagerData.AreaList AreaList = Account.GameData().AreaLevels[LevelArea];

                list.Timer          = AreaList.Timer;
                list.ExperienceData = AreaList.ExperienceData;
                list.Items          = AreaList.Items;
            }

            else
            {
                list.Timer = 0;
                //list.Monsters = new List<Helpers.IMap.IMapActor>{ };
                list.Items          = new HashSet <int>();
                list.ExperienceData = new GameManagerAccounts.LevelAreaList.Experience();
            }
        }