public void BossEnemyCollide() { if (block.BType != BlockType.Indestructible) { block.ChangeToDestroyed(); } }
public void Handle(Blocks brick) { mario = Sprint5Main.Game.Scene.Mario; if (mario.IsSuper && brick.BType == BlockType.BNormal) { brick.ChangeToDestroyed(); } else { brick.Bumping(); } }