public override void Initialize() { base.Initialize(); if (mAudio == null) { mAudio = new DefenderAudioEffects(Game); Game.Components.Add(Audio); } if (mInterface == null) { mInterface = new UserInterface(Game); Game.Components.Add(mInterface); } mAudio.Initialize(); if (mMusic == null) { mMusic = new DefenderMusic(Audio.SoundBank, Audio.Engine); } if (mStatus == null) { mStatus = new DefenderStatus(); } }
public override void Initialize() { base.Initialize(); if (mAudio == null) { mAudio = new DefenderAudioEffects(Game); Game.Components.Add(Audio); } if (mInterface == null) { mInterface = new UserInterface(Game); Game.Components.Add(mInterface); } mAudio.Initialize(); if (mMusic == null) mMusic = new DefenderMusic(Audio.SoundBank, Audio.Engine); if (mStatus == null) mStatus = new DefenderStatus(); }