protected override void Fire( Unit target ) { foreach( Tower t in mWorld.Towers ) { if( Distance( t ) < mRange ) { TowerEffects effect = new TowerEffectEnhance( duration, damageInc, rangeInc ); t.AddEffect( effect.Type, effect ); } } }
protected override void Fire(Unit target) { foreach (Tower t in mWorld.Towers) { if (Distance(t) < mRange) { TowerEffects effect = new TowerEffectEnhance(duration, damageInc, rangeInc); t.AddEffect(effect.Type, effect); } } }