示例#1
0
		protected override void Fire( Unit target ) {
			foreach( Tower t in mWorld.Towers ) {
				if( Distance( t ) < mRange ) {
					TowerEffects effect = new TowerEffectEnhance( duration, damageInc, rangeInc );
					t.AddEffect( effect.Type, effect );
				}
			}
		}
示例#2
0
 protected override void Fire(Unit target)
 {
     foreach (Tower t in mWorld.Towers)
     {
         if (Distance(t) < mRange)
         {
             TowerEffects effect = new TowerEffectEnhance(duration, damageInc, rangeInc);
             t.AddEffect(effect.Type, effect);
         }
     }
 }