//This method lets the developer gets the roll he wants to //make tests. public int GetDevRoll() { number = 0; char addNumber = ' '; string rollValue = ""; Sdl.SDL_Color yellow = new Sdl.SDL_Color(255, 255, 0); do { addNumber = hardware.ReadNumber(); if (addNumber != '!' && addNumber != ' ' && addNumber != '?') { rollValue += addNumber; } txtRoll = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), rollValue, yellow); hardware.WriteText(txtRoll, 950, 330); hardware.UpdateScreen(); } while (addNumber != '!'); if (rollValue != "") { number = Convert.ToInt32(rollValue); } return(number); }
//Show the first option of the menu. It only tells the user //to press one to roll the dices. public void ShowFirstStep(string lang) { font = new Font("font/fuenteproy.ttf", 12); Sdl.SDL_Color red = new Sdl.SDL_Color(255, 0, 0); if (lang == "spanish") { txtMenu = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "Pulsa 1 para tirar dados", red); } else { txtMenu = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "Press 1 to roll the dice.", red); } hardware.WriteText(txtMenu, 640, 330); hardware.UpdateScreen(); }
public void MoveChip(string color, int num, int rolledValue, ref int turn, string lang) { IntPtr txtOca; Sdl.SDL_Color yellow = new Sdl.SDL_Color(255, 255, 0); font = new Font("font/fuenteproy.ttf", 12); if (lang == "spanis") { txtOca = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "De oca a oca y tiras porque te toca! ", yellow); } else { txtOca = SdlTtf.TTF_RenderText_Solid(font.GetFontType(), "Goose to goose, repeat your turn!", yellow); } foreach (Chip chip in chipslist) { //Check that im going to move the selected color // and chip number. if (chip.GetColor() == color && chip.GetNum() == num) { //Switch for every color. switch (color) { case "red": //Switch for every value instead of 'if'. switch (rolledValue) { //Added a new attribute to chip, to check how many //positions have advanced, because the chip wont enter //his finish color boxes until it haven't advanced 64 positions case 1: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); //Now check gooses. if (chip.GetPosChip() == 5 || chip.GetPosChip() == 9 || chip.GetPosChip() == 14 || chip.GetPosChip() == 18 || chip.GetPosChip() == 23 || chip.GetPosChip() == 27 || chip.GetPosChip() == 32 || chip.GetPosChip() == 36 || chip.GetPosChip() == 45 || chip.GetPosChip() == 50 || chip.GetPosChip() == 54) { JumpToNextGoose(chip.GetPosChip()); player[turn].SetRepeatTurn(true); hardware.WriteText(txtOca, 670, 500); } break; case 2: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); if (chip.GetPosChip() == 5 || chip.GetPosChip() == 9 || chip.GetPosChip() == 14 || chip.GetPosChip() == 18 || chip.GetPosChip() == 23 || chip.GetPosChip() == 27 || chip.GetPosChip() == 32 || chip.GetPosChip() == 36 || chip.GetPosChip() == 45 || chip.GetPosChip() == 50 || chip.GetPosChip() == 54) { JumpToNextGoose(chip.GetPosChip()); player[turn].SetRepeatTurn(true); hardware.WriteText(txtOca, 670, 500); } break; case 3: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); if (chip.GetPosChip() == 5 || chip.GetPosChip() == 9 || chip.GetPosChip() == 14 || chip.GetPosChip() == 18 || chip.GetPosChip() == 23 || chip.GetPosChip() == 27 || chip.GetPosChip() == 32 || chip.GetPosChip() == 36 || chip.GetPosChip() == 45 || chip.GetPosChip() == 50 || chip.GetPosChip() == 54) { JumpToNextGoose(chip.GetPosChip()); player[turn].SetRepeatTurn(true); hardware.WriteText(txtOca, 670, 500); } break; case 4: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); if (chip.GetPosChip() == 5 || chip.GetPosChip() == 9 || chip.GetPosChip() == 14 || chip.GetPosChip() == 18 || chip.GetPosChip() == 23 || chip.GetPosChip() == 27 || chip.GetPosChip() == 32 || chip.GetPosChip() == 36 || chip.GetPosChip() == 45 || chip.GetPosChip() == 50 || chip.GetPosChip() == 54) { JumpToNextGoose(chip.GetPosChip()); player[turn].SetRepeatTurn(true); hardware.WriteText(txtOca, 670, 500); } break; case 5: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); if (chip.GetPosChip() == 5 || chip.GetPosChip() == 9 || chip.GetPosChip() == 14 || chip.GetPosChip() == 18 || chip.GetPosChip() == 23 || chip.GetPosChip() == 27 || chip.GetPosChip() == 32 || chip.GetPosChip() == 36 || chip.GetPosChip() == 45 || chip.GetPosChip() == 50 || chip.GetPosChip() == 54) { JumpToNextGoose(chip.GetPosChip()); player[turn].SetRepeatTurn(true); hardware.WriteText(txtOca, 670, 500); } break; case 6: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); if (chip.GetPosChip() == 5 || chip.GetPosChip() == 9 || chip.GetPosChip() == 14 || chip.GetPosChip() == 18 || chip.GetPosChip() == 23 || chip.GetPosChip() == 27 || chip.GetPosChip() == 32 || chip.GetPosChip() == 36 || chip.GetPosChip() == 45 || chip.GetPosChip() == 50 || chip.GetPosChip() == 54) { JumpToNextGoose(chip.GetPosChip()); player[turn].SetRepeatTurn(true); hardware.WriteText(txtOca, 670, 500); } player[turn].SetRepeatTurn(true); break; } break; case "blue": switch (rolledValue) { case 1: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 2: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 3: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 4: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 5: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 6: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); player[turn].SetRepeatTurn(true); break; } break; case "green": switch (rolledValue) { case 1: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 2: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 3: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 4: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 5: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 6: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); player[turn].SetRepeatTurn(true); break; } break; case "yellow": switch (rolledValue) { case 1: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 2: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 3: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 4: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 5: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); break; case 6: chip.SetPosChip((chip.GetPosChip() + rolledValue) - 1); player[turn].SetRepeatTurn(true); break; } break; } } } }