private void LoadContentForBombardment() { Texture2D bombTexture = Game.Content.Load <Texture2D>(@"Textures\ParticleColors"); explosionEffect = Game.Content.Load <Effect>(@"effects\shader"); Texture2D smokeTexture = Game.Content.Load <Texture2D>(@"Textures\smoke"); Model BombardmentModel = Game.Content.Load <Model>(@"Models\ammo"); bombard = new Bombard(BombardmentModel, terrain, bombTexture, camera, hud, milliseconds, explosionEffect, smokeTexture, audio); collisionBillboard = new CollisionBillboard(GraphicsDevice, Game.Content, Game.Content.Load <Texture2D>(@"Textures\smoke"), new Vector2(50), bombard.collisionPosition); fauxAstroid = new FauxAstroid(GraphicsDevice, Game.Content, Game.Content.Load <Texture2D>(@"Textures\fauxAstroid"), new Vector2(10), fauxPosition); }
private void LoadContentForBombardment() { Texture2D bombTexture = Game.Content.Load<Texture2D>(@"Textures\ParticleColors"); explosionEffect = Game.Content.Load<Effect>(@"effects\shader"); Texture2D smokeTexture = Game.Content.Load<Texture2D>(@"Textures\smoke"); Model BombardmentModel = Game.Content.Load<Model>(@"Models\ammo"); bombard = new Bombard(BombardmentModel, terrain, bombTexture, camera, hud, milliseconds, explosionEffect, smokeTexture, audio); collisionBillboard = new CollisionBillboard(GraphicsDevice, Game.Content, Game.Content.Load<Texture2D>(@"Textures\smoke"), new Vector2(50), bombard.collisionPosition); fauxAstroid = new FauxAstroid(GraphicsDevice, Game.Content, Game.Content.Load<Texture2D>(@"Textures\fauxAstroid"), new Vector2(10), fauxPosition); }