// Constructor //------------------------------------- public Tank(Rectangle pos, int countFrameX, float timePerFrame, Keys right, Keys left, Keys up, Keys down, Keys shoot, GraphicsDevice graphicsDevice) { this.graphicsDevice = graphicsDevice; standLeft = new BasicSprite(pos); standRight = new BasicSprite(pos); moveRight = new BasicAnimatedSprite(pos, countFrameX, timePerFrame); moveLeft = new BasicAnimatedSprite(pos, countFrameX, timePerFrame); fusilLeft = new Rotacion(); fusilRight = new Rotacion(); abajo = new BasicSprite(new Rectangle(pos.X, pos.Height - 17, pos.Width - 22, 14)); medio = new BasicSprite(new Rectangle(pos.X, pos.Height - 37, pos.Width + 15, 14)); flecha = new BasicSprite(new Rectangle(0, 0, 30, 30)); this.left = left; this.right = right; this.up = up; this.down = down; this.shoot = shoot; this.Pos = pos; }
public Scene2(BasicFile the_file) : base(the_file) { BasicSprite.SetBoundaries(new Viewport(new Rectangle(0, 0, width, height))); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(true, 2)); the_enemies.Add(new Enemy(true, 2)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(true, 2.5)); the_enemies.Add(new Enemy(true, 2.5)); the_enemies.Add(new Enemy(true, 2.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_enemies.Add(new Enemy(false, 1.5)); the_boxes.Add(new Box(new Rectangle(1702, 390, 90, 90), Color.SaddleBrown)); the_boxes.Add(new Box(new Rectangle(1702, 500, 90, 90), Color.SaddleBrown)); the_boxes.Add(new Box(new Rectangle(292, 808, 90, 90), Color.SaddleBrown)); the_boxes.Add(new Box(new Rectangle(292, 908, 90, 90), Color.SaddleBrown)); }
protected bool Out = false; // Boolean in order to indicate if the user decides to exit //Constructor //----------------------------------------------- public Menu(GraphicsDevice graphicsDevice) { botonJugar = new BasicSprite(new Rectangle((graphicsDevice.Viewport.Width / 2) - 30, graphicsDevice.Viewport.Height / 2, 90, 60)); botonSalir = new BasicSprite(new Rectangle((graphicsDevice.Viewport.Width / 2 - 30), graphicsDevice.Viewport.Height / 2 + 90, 90, 60)); FondoMenu = new Background(new Rectangle(0, 0, graphicsDevice.Viewport.Width, graphicsDevice.Viewport.Height)); Cursor = new BasicSprite(new Rectangle(0, 0, 15, 15)); }
public HUD(Vector2 pos, double time) { this.pos = pos; this.time = time; SetText(prefix + time.ToString("0.00") + " Progreso:" + porcentaje + "%", Color.Black); timeBackground = new BasicSprite(new Rectangle((int)pos.X, (int)pos.Y, 200, 50), Color.White); progressBar = new BasicSprite(new Rectangle((int)pos.X + 200, (int)pos.Y, 200, 50), Color.White); fillingBar = new BasicSprite(new Rectangle((int)pos.X + 200, (int)pos.Y, 2 * (int)porcentaje, 50), Color.LightGreen); }
float grados = 10; // angle of the shot as units // Constructor //----------------------------------------------------- public Shot(int x, int y, bool lado, float velocidad, float angulo) { estado = Estate.NORMAL; bullet = new BasicSprite(new Rectangle(x, y, 12, 12)); fire = new SingleShot(new Rectangle(x, y, 20, 20), false, 16, 1, 64, 64, 0.04f); this.lado = lado; this.alpha = MathHelper.ToRadians(angulo); // the angle at which the object is thrown (measured in radians) this.vx = 5 * velocidad * Math.Cos(this.alpha); this.vy = 5 * velocidad * Math.Sin(this.alpha); }
public bool CollidingWithTrans(double xVal, double yVal, double characterWidth, double characterHeight) { //Console.WriteLine("window sizes " + BasicSprite.GetBoundaries().Width + " " + BasicSprite.GetBoundaries().Height); //Console.WriteLine("texture sizes " + trans.GetWidth() + " " + trans.GetHeight()); double width_factor = (double)BasicSprite.GetBoundaries().Width / trans.GetWidth(); double height_factor = (double)BasicSprite.GetBoundaries().Height / trans.GetHeight(); //Console.WriteLine("orig vals: " + xVal + " " + yVal); Console.WriteLine("orig vals: " + xVal + " " + yVal); xVal /= width_factor; yVal /= height_factor; //Console.WriteLine("new vals: " + xVal + " " + yVal); //Console.WriteLine("orig sizes: " + characterWidth + " " + characterHeight); characterWidth /= width_factor; characterHeight /= height_factor; //Console.WriteLine("new sizes: " + characterWidth + " " + characterHeight); Color col1, col2, col3, col4, col5, col6, col7, col8; int xTex, yTex; ///left point xTex = (int)xVal; yTex = (int)yVal; col1 = overData[yTex * trans.GetWidth() + xTex]; ///right point xTex = (int)(xVal + characterWidth); yTex = (int)yVal; col2 = overData[yTex * trans.GetWidth() + xTex]; ///down left point xTex = (int)xVal; yTex = (int)(yVal + characterHeight); col3 = overData[yTex * trans.GetWidth() + xTex]; ///down right point xTex = (int)(xVal + characterWidth); yTex = (int)(yVal + characterHeight); col4 = overData[yTex * trans.GetWidth() + xTex]; ///up center xTex = (int)(xVal + characterWidth / 2); yTex = (int)yVal; col5 = overData[yTex * trans.GetWidth() + xTex]; //left center xTex = (int)xVal; yTex = (int)(yVal + characterHeight / 2); col6 = overData[yTex * trans.GetWidth() + xTex]; ///down center xTex = (int)(xVal + characterWidth / 2); yTex = (int)(yVal + characterHeight); col7 = overData[yTex * trans.GetWidth() + xTex]; ///right center xTex = (int)(xVal + characterWidth); yTex = (int)(yVal + characterHeight / 2); col8 = overData[yTex * trans.GetWidth() + xTex]; //Console.WriteLine("cols " + col1+" "+col2+" "+col3+" "+col4+" "+col5+" "+col6+" "+col7+" "+col8); return(col1.A != 0 && col2.A != 0 && col3.A != 0 && col4.A != 0 && col5.A != 0 && col6.A != 0 && col7.A != 0 && col8.A != 0); /// alpha in trans is differente from zero }
public void LoadContent(ContentManager Content, string filenameTrans, string filenameNoTrans, string filenameStetic, Color color) { trans = new BasicSprite(Rectangle.Empty, color); notrans = new BasicSprite(Rectangle.Empty, color); stetic = new BasicSprite(Rectangle.Empty, color); stetic.LoadContent(Content, filenameStetic); trans.LoadContent(Content, filenameTrans); overData = new Color[trans.GetWidth() * trans.GetHeight()]; notrans.LoadContent(Content, filenameNoTrans); trans.GetData(overData); trans.setPos(new Rectangle(0, 0, trans.GetTexture().Width, trans.GetTexture().Height)); notrans.setPos(new Rectangle(0, 0, notrans.GetTexture().Width, notrans.GetTexture().Height)); //Console.WriteLine("trans pos"+trans.getPos()); }
public Scene1(BasicFile the_file) : base(the_file) { the_enemies.Add(new Enemy(true, 2.5)); the_enemies.Add(new Enemy(false, 2.5)); the_enemies.Add(new Enemy(true, 2.5)); the_enemies.Add(new Enemy(false, 2.5)); the_enemies.Add(new Enemy(true, 2.5)); the_enemies.Add(new Enemy(false, 2.5)); the_enemies.Add(new Enemy(true, 2.5)); the_enemies.Add(new Enemy(false, 2.5)); the_enemies.Add(new Enemy(true, 2.5)); the_enemies.Add(new Enemy(false, 2.5)); the_boxes.Add(new Box(new Rectangle(100, 300, boxSide, boxSide), Color.White)); ///left box the_boxes.Add(new Box(new Rectangle(1900, 300, boxSide, boxSide), Color.White)); ///right box the_boxes.Add(new Box(new Rectangle(900, 100, boxSide, boxSide), Color.White)); ///up box the_boxes.Add(new Box(new Rectangle(900, 1500, boxSide, boxSide), Color.White)); ///down box BasicSprite.SetBoundaries(new Viewport(new Rectangle(0, 0, 2100, 1620))); }
public Scene3(BasicFile the_file) : base(the_file) { int widthSectionSize = width / 9; the_buttons.Add(new Button(new Rectangle(widthSectionSize - buttonWidth / 2, 0, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize - buttonWidth / 2, height / 2 - buttonHeight / 2, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize - buttonWidth / 2, height - buttonHeight, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 3 - buttonWidth / 2, 0, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 3 - buttonWidth / 2, height / 2 - buttonHeight / 2, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 3 - buttonWidth / 2, height - buttonHeight, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 5 - buttonWidth / 2, 0, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 5 - buttonWidth / 2, height / 2 - buttonHeight / 2, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 5 - buttonWidth / 2, height - buttonHeight, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 7 - buttonWidth / 2, 0, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 7 - buttonWidth / 2, height / 2 - buttonHeight / 2, buttonWidth, buttonHeight))); the_buttons.Add(new Button(new Rectangle(widthSectionSize * 7 - buttonWidth / 2, height - buttonHeight, buttonWidth, buttonHeight))); BasicSprite.SetBoundaries(new Viewport(new Rectangle(0, 0, 2100, 1620))); }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here BasicSprite.SetBoundaries(new Viewport(new Rectangle(0, 0, 2100, 1620))); graphics.PreferredBackBufferWidth = windowWidth; graphics.PreferredBackBufferHeight = windowHeight; graphics.ApplyChanges(); Scene.setViewport(GraphicsDevice.Viewport); BasicGUIButton.SetLimitForNextPressing(0.1); the_menu = new Menu(the_file); //scene2 = new Scene2(); //the_game_over_menu = new GameOver(); //scene1 = new Scene1(); //scene2 = new Scene2(); //scene3 = new Scene3(); //graphics.PreferredBackBufferHeight =253 ; //graphics.PreferredBackBufferWidth = 320; //graphics.ApplyChanges(); base.Initialize(); }
public bool InsideRightLimit(Rectangle pos) { //Console.WriteLine("character pos: "+pos+" basic sprite right limit " + BasicSprite.GetBoundaries().Width + BasicSprite.GetBoundaries().X+" bool " + (pos.X + pos.Width < BasicSprite.GetBoundaries().Width + BasicSprite.GetBoundaries().X)); return(pos.X + pos.Width < BasicSprite.GetBoundaries().Width + BasicSprite.GetBoundaries().X); }
public bool InsideLeftLimit(Rectangle pos) { //Console.WriteLine("character pos: " + pos + " basic sprite left limit " + BasicSprite.GetBoundaries().X+" bool " + (pos.X > BasicSprite.GetBoundaries().Y)); return(pos.X > BasicSprite.GetBoundaries().X); }
public bool InsideUpLimit(Rectangle pos) { //Console.WriteLine("character pos: " + pos + " basic sprite up limit " + BasicSprite.GetBoundaries().Y+" bool "+ (pos.Y > BasicSprite.GetBoundaries().Y)); return(pos.Y > BasicSprite.GetBoundaries().Y); }
public bool InsideDownLimit(Rectangle pos) { return(pos.Y + pos.Height < BasicSprite.GetBoundaries().Height + BasicSprite.GetBoundaries().Y); }
public BasicMenu(BasicFile the_file) { this.the_file = the_file; background = new BasicSprite(new Rectangle(Scene.GetViewport().X,Scene.GetViewport().Y,Scene.GetViewport().Width,Scene.GetViewport().Height), Color.White); }
public BasicMap(int x, int y, int width, int height, Color color) { trans = new BasicSprite(new Rectangle(x, y, width, height), color); notrans = new BasicSprite(new Rectangle(x, y, width, height), color); }
public BasicMap(Viewport viewport, Color color) { trans = new BasicSprite(new Rectangle(viewport.X, viewport.Y, viewport.Width, viewport.Height), color); notrans = new BasicSprite(new Rectangle(viewport.X, viewport.Y, viewport.Width, viewport.Height), color); }