void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.mainGrid = ((System.Windows.Controls.Grid)(target)); return; case 2: this.playArea = ((System.Windows.Controls.Grid)(target)); return; case 3: this.charArea = ((System.Windows.Controls.Grid)(target)); return; case 4: this.PlayerName_FloorNumber = ((System.Windows.Controls.Grid)(target)); return; case 5: this.muteButton = ((System.Windows.Controls.Button)(target)); #line 54 "..\..\..\..\Classes\Game Elements\inGame.xaml" this.muteButton.Click += new System.Windows.RoutedEventHandler(this.mute_Click); #line default #line hidden return; case 6: this.charName = ((System.Windows.Controls.Label)(target)); return; case 7: this.FloorLabel = ((System.Windows.Controls.Label)(target)); return; case 8: this.FloorNumber = ((System.Windows.Controls.Label)(target)); return; case 9: this.HP_XP = ((System.Windows.Controls.Grid)(target)); return; case 10: this.healthLabel = ((System.Windows.Controls.Label)(target)); return; case 11: this.playerHealth = ((System.Windows.Controls.ProgressBar)(target)); return; case 12: this.expLabel = ((System.Windows.Controls.Label)(target)); return; case 13: this.playerExP = ((System.Windows.Controls.ProgressBar)(target)); return; case 14: this.playerStats = ((System.Windows.Controls.Grid)(target)); return; case 15: this.playerLevel = ((System.Windows.Controls.Label)(target)); return; case 16: this.strLevel = ((System.Windows.Controls.Label)(target)); return; case 17: this.intLevel = ((System.Windows.Controls.Label)(target)); return; case 18: this.dexLevel = ((System.Windows.Controls.Label)(target)); return; case 19: this.unUsedTalentPointsLabel = ((System.Windows.Controls.Label)(target)); return; case 20: this.unUsedTalentPoints = ((System.Windows.Controls.Label)(target)); return; case 21: this.plusStr = ((System.Windows.Controls.Button)(target)); #line 90 "..\..\..\..\Classes\Game Elements\inGame.xaml" this.plusStr.Click += new System.Windows.RoutedEventHandler(this.plusStr_Click); #line default #line hidden return; case 22: this.plusInt = ((System.Windows.Controls.Button)(target)); #line 91 "..\..\..\..\Classes\Game Elements\inGame.xaml" this.plusInt.Click += new System.Windows.RoutedEventHandler(this.plusInt_Click); #line default #line hidden return; case 23: this.plusDex = ((System.Windows.Controls.Button)(target)); #line 92 "..\..\..\..\Classes\Game Elements\inGame.xaml" this.plusDex.Click += new System.Windows.RoutedEventHandler(this.plusDex_Click); #line default #line hidden return; case 24: this.playerInv = ((System.Windows.Controls.Grid)(target)); return; case 25: this.armorLabel = ((System.Windows.Controls.Label)(target)); return; case 26: this.armorBox = ((System.Windows.Controls.ComboBox)(target)); #line 96 "..\..\..\..\Classes\Game Elements\inGame.xaml" this.armorBox.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.armorBox_SelectionChanged); #line default #line hidden return; case 27: this.weaponLabel = ((System.Windows.Controls.Label)(target)); return; case 28: this.weaponBox = ((System.Windows.Controls.ComboBox)(target)); #line 107 "..\..\..\..\Classes\Game Elements\inGame.xaml" this.weaponBox.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.weaponBox_SelectionChanged); #line default #line hidden return; case 29: this.consumeLabel = ((System.Windows.Controls.Label)(target)); return; case 30: this.consumeBox = ((System.Windows.Controls.ComboBox)(target)); #line 118 "..\..\..\..\Classes\Game Elements\inGame.xaml" this.consumeBox.SelectionChanged += new System.Windows.Controls.SelectionChangedEventHandler(this.consumeBox_SelectionChanged); #line default #line hidden return; case 31: this.useConsumable = ((System.Windows.Controls.Button)(target)); #line 127 "..\..\..\..\Classes\Game Elements\inGame.xaml" this.useConsumable.Click += new System.Windows.RoutedEventHandler(this.useConsumable_Click); #line default #line hidden return; case 32: this.consumeSizeLabel = ((System.Windows.Controls.Label)(target)); return; case 33: this.GoldAmountLabel = ((System.Windows.Controls.Label)(target)); return; case 34: this.GoldAmount = ((System.Windows.Controls.Label)(target)); return; case 35: this.Shop1 = ((FinalGame.Classes.Game_Elements.Shop)(target)); return; } this._contentLoaded = true; }