public CharacterCreation(ref Player p1) { InitializeComponent(); this.p1 = p1; playerStats.DataContext = p1; characterName.DataContext = p1; completeButton.IsEnabled = false; }
public MainWindow() { InitializeComponent(); p1 = new Player(); hookUpInterface(); startGame(); }
public CombatGUI(ref FinalGame.Classes.Character.Player p1, int floorNumber) { InitializeComponent(); this.p1 = p1; this.floorNumber = floorNumber; BossFloor = floorNumber % 5 == 0; generateMonster(); generateBack(); }
public CombatGUI(ref FinalGame.Classes.Character.Player p1, int floorNumber) { InitializeComponent(); this.p1 = p1; this.floorNumber = floorNumber; BossFloor = floorNumber % 5 == 0; generateMonster(); generateBack(); }
public void startNewGame() { if (playSound) { sp.SoundLocation = "Resources/HDATE Main Theme.wav"; sp.PlayLooping(); } currentScene = Scenes.CharacterCreation; p1 = new Player(); hookUpInterface(); clearPlayArea(); screenArea.Children.Add(charCreation); }
private void loadGame_Click(object sender, RoutedEventArgs e) { sp.Stop(); p1 = loadPlayer(); if(p1 != null) startLoadedGame(); }