示例#1
0
        public MainMenuScreen()
            : base(String.Empty)
        {
            IsPopup = true;
            // Create our menu entries.
            MenuEntry startGameMenuEntry = new MenuEntry("Play");
            MenuEntry exitMenuEntry = new MenuEntry("Exit");

            // Hook up menu event handlers.
            startGameMenuEntry.Selected += StartGameMenuEntrySelected;
            exitMenuEntry.Selected += OnCancel;

            // Add entries to the menu.
            MenuEntries.Add(startGameMenuEntry);
            MenuEntries.Add(exitMenuEntry);

            LightSrc = new Vector2(0.321875f, 0.534722f);
            intensity = 10.0f;
        }
示例#2
0
 /// <summary>
 /// Allows the screen to create the hit bounds for a particular menu entry.
 /// </summary>
 protected virtual Rectangle GetMenuEntryHitBounds(MenuEntry entry)
 {
     // the hit bounds are the entire width of the screen, and the height of the entry
     // with some additional padding above and below.
     return new Rectangle(
         0,
         (int)entry.Position.Y - menuEntryPadding,
         ScreenManager.GraphicsDevice.Viewport.Width,
         entry.GetHeight(this) + (menuEntryPadding * 2));
 }