private void countdownTimer_Tick(object sender, EventArgs e) { int timer = Convert.ToInt32(lblTimer.Text); timer = timer - 1; lblTimer.Text = Convert.ToString(timer); if (timer == 0) { Win.Start(); MessageBox.Show("You Win"); countdownTimer.Stop(); this.Close(); Random rnd = new Random(); // randomly chooses a minigame int gamePicker = rnd.Next(1, 3); if (gamePicker == 1) { var Game3 = new Game3(); Game3.Show(); } else { var Game4 = new Game4(); Game4.Show(); } } }
private void Symbol_Click(object sender, EventArgs e) { if (firstClick != null && secondClick != null) { return; } Label clickedLabel = sender as Label; if (clickedLabel == null) { return; } if (clickedLabel.ForeColor == Color.Black) { return; } if (firstClick == null) { firstClick = clickedLabel; firstClick.ForeColor = Color.Black; return; } secondClick = clickedLabel; secondClick.ForeColor = Color.Black; if (firstClick.Text == secondClick.Text) { firstClick = null; secondClick = null; Win.Start(); MessageBox.Show("You Win"); Random rnd = new Random(); // randomly chooses a minigame int gamePicker = rnd.Next(1, 3); if (gamePicker == 1) { var Game1 = new Game1(); Game1.Show(); } else { var Game3 = new Game3(); Game3.Show(); } } else { Reset.Start(); } }
private void btnGame1_Click(object sender, EventArgs e) { Random rnd = new Random(); // randomly chooses a minigame int gamePicker = rnd.Next(1, 4); if (gamePicker == 1) { var Game4 = new Game4(); Game4.Show(); } else if (gamePicker == 2) { var Game3 = new Game3(); Game3.Show(); } else { var Game1 = new Game1(); Game1.Show(); } }