示例#1
0
        static public List <IPartialSnapshotCompression> NewInstancesOfUnitCountTreeCompression(Dictionary <ISensoryUnit, int> unitCountDictonary, ISensationSnapshot partialSnapshot, ISensationSnapshot snapShot, FieldOfVisionTypes fieldOfVision, DirectionTypes direction)
        {
            var result = new List <IPartialSnapshotCompression>();

            // Find 2-7 if 2-7 fields around are marked as Filled or Empty (two pattern with counted units) --> fieldOfVision.ThreeByThree
            foreach (KeyValuePair <ISensoryUnit, int> unitCountEntry in unitCountDictonary)
            {
                var patterns = partialSnapshot.SensoryPatterns.Where(p => p.SensoryUnits.Contains(unitCountEntry.Key)).ToList();
                foreach (ISensoryPattern pattern in patterns)
                {
                    ISensationSnapshot partialSnapshot2 = SensationSnapshot.ExtractSnapshot(snapShot, fieldOfVision, PuzzleReferee.Addition(direction, pattern.DirectionType));
                    var unitCountDictonary2             = SensationSnapshot.CountUnits(partialSnapshot2);
                    foreach (KeyValuePair <ISensoryUnit, int> unitCountEntry2 in unitCountDictonary2)
                    {
                        if (unitCountEntry2.Key.Equals(unitCountEntry.Key) && unitCountEntry2.Value <= 1)
                        {
                            // If the same unit found one time in the field of view, it must be the exact same one.
                            continue;
                        }
                        var unitCompression = new PartialSnapshotCompression(CompressionTypes.UnitCountTree, fieldOfVision, DirectionTypes.Undefined);
                        var node            = new PartialSnapshotCompressionNode(unitCountEntry.Key);
                        for (int i = 0; i < unitCountEntry2.Value; i++)
                        {
                            node.ChildNodes.Add(new PartialSnapshotCompressionNode(unitCountEntry2.Key));
                        }
                        unitCompression.ChildNodes.Add(node);
                        if (!result.Contains(unitCompression))
                        {
                            result.Add(unitCompression);
                        }
                    }
                }
            }
            return(result);
        }
示例#2
0
        static public List <IPartialSnapshotCompression> NewInstances(ISensationSnapshot snapshot, FieldOfVisionTypes fieldOfVision, DirectionTypes direction, CompressionTypes maximumCompression)
        {
            var result = new List <IPartialSnapshotCompression>();

            ISensationSnapshot partialSnapshot = SensationSnapshot.ExtractSnapshot(snapshot, fieldOfVision, direction);

            // Single units for fieldOfVision.Single and fieldOfVision.ThreeByThree allows to find 0 and 9
            var unitCountDictonary = SensationSnapshot.CountUnits(partialSnapshot);


            result.AddRange(NewInstancesOfUnitCompression(unitCountDictonary, fieldOfVision));

            if (maximumCompression >= CompressionTypes.UnitSimpleTree)
            {
                // Find 1 and 8 if a field around is marked as Filled or Empty (two pattern with single unit) --> fieldOfVision.ThreeByThree
                result.AddRange(NewInstancesOfUnitSimpleTreeCompression(unitCountDictonary, partialSnapshot, snapshot, fieldOfVision, direction));
            }

            if (maximumCompression >= CompressionTypes.UnitCountTree)
            {
                // ToDo: Find 2-7 if 2-7 fields around are marked as Filled or Empty (two pattern with counted units) --> fieldOfVision.ThreeByThree
                result.AddRange(NewInstancesOfUnitCountTreeCompression(unitCountDictonary, partialSnapshot, snapshot, fieldOfVision, direction));
            }

            if (maximumCompression >= CompressionTypes.MultiUnitCountTree)
            {
                // ToDo: Find 1-5 fields at the boarder with combination of Empty and Outside  --> fieldOfVision.ThreeByThree
                result.AddRange(NewInstancesOfMultiUnitCountTreeCompression(unitCountDictonary, partialSnapshot, snapshot, fieldOfVision, direction));
            }

            return(result);
        }
示例#3
0
        public double CheckForNegativeFeedback(ISensationSnapshot snapshot)
        {
            double result = 0.0;

            IEnumerable <FieldOfVisionTypes> fieldOfVisions = NegativeDictPartialSnapshotCompressions.Keys.Select(e => e.FieldOfVision).Distinct();
            var dictDirectionToSnapshot = new Dictionary <Tuple <FieldOfVisionTypes, DirectionTypes>, ISensationSnapshot>();
            var baseDirection           = Action.Direction;

            foreach (FieldOfVisionTypes fieldOfVision in fieldOfVisions)
            {
                var basePartialSnapshot = SensationSnapshot.ExtractSnapshot(snapshot, fieldOfVision, baseDirection);
                dictDirectionToSnapshot.Add(new Tuple <FieldOfVisionTypes, DirectionTypes>(fieldOfVision, baseDirection), basePartialSnapshot);
                foreach (var childDirection in basePartialSnapshot.SensoryPatterns.Select(p => p.DirectionType))
                {
                    if (childDirection != baseDirection)
                    {
                        var childPartialSnapshot = SensationSnapshot.ExtractSnapshot(snapshot, fieldOfVision, childDirection);
                        dictDirectionToSnapshot.Add(new Tuple <FieldOfVisionTypes, DirectionTypes>(fieldOfVision, childDirection), childPartialSnapshot);
                    }
                }
            }

            foreach (IPartialSnapshotCompression partialSnapshotCompression in NegativeDictPartialSnapshotCompressions.Keys)
            {
                if (PartialSnapshotCompression.Contains(dictDirectionToSnapshot, partialSnapshotCompression))
                {
                    result = Math.Max(result, GetNegativeFeedbackPercentage(partialSnapshotCompression));
                }
            }
            return(result);
        }
示例#4
0
        static public List <IPartialSnapshotCompression> NewInstancesOfMultiUnitCountTreeCompression(ISensationSnapshot snapshot, FieldOfVisionTypes fieldOfVision, DirectionTypes direction)
        {
            var result = new List <IPartialSnapshotCompression>();

            ISensationSnapshot partialSnapshot = SensationSnapshot.ExtractSnapshot(snapshot, fieldOfVision, direction);
            var unitCountDictonary             = SensationSnapshot.CountUnits(partialSnapshot);

            result.AddRange(NewInstancesOfMultiUnitCountTreeCompression(unitCountDictonary, partialSnapshot, snapshot, fieldOfVision, direction));

            return(result);
        }
示例#5
0
        public void TryToLearn()
        {
            ActionFeedback = 0;

            // Zuerst mal die Lage erkunden
            RaiseExperienceWanted();
            ISensationSnapshot sensationSnapshotBeforeAction = _lastSensationSnapshot;

            if (CheckForConflicts(sensationSnapshotBeforeAction))
            {
                return;
            }

            // Nun wird entschieden welche Aktion ausgeführt werden soll
            IPuzzleAction action = GetDecisionByMemory(sensationSnapshotBeforeAction);

            if (action == null)
            {
            }

            // Nun eine Aktion ausführen und Reaktion erkennen
            RaiseActionWanted(action);
            int actionFeedback = ActionFeedback;

            // Wieder die Lage ermitteln und mit dem Zustand zuvor vergleichen
            RaiseExperienceWanted();
            ISensationSnapshot sensationSnapshotAfterAction = _lastSensationSnapshot;

            var           difference   = SensationSnapshot.GetDifferencePatterns(sensationSnapshotBeforeAction, sensationSnapshotAfterAction);
            IActionMemory actionMemory = ActionMemoryDictonary[action];
            bool          isDifferent  = difference.SensoryPatterns.Any();

            actionMemory.RememberDifference(isDifferent, sensationSnapshotBeforeAction);
            if (isDifferent)
            {
                if (actionFeedback != 0)
                {
                    if (actionFeedback < 0)
                    {
                        Console.WriteLine("Error occurred!");
                    }
                    actionMemory.RememberFeedback(actionFeedback, sensationSnapshotBeforeAction);
                    actionMemory.RefreshOverallNegativePscList(ActionMemoryDictonary.Values.ToList());
                }

                _actionFeedbackHistory.Add(actionFeedback);
                while (_actionFeedbackHistory.Count > MAX_ACTION_FEEDBACK_HISTORY_COUNT)
                {
                    _actionFeedbackHistory.RemoveAt(0);
                }
            }
        }
示例#6
0
        static public ISensationSnapshot GetDifferencePatterns(ISensationSnapshot a, ISensationSnapshot b)
        {
            var result = new SensationSnapshot(a.Direction, a.FieldOfVision, a.SensoryPatterns, false);

            foreach (ISensoryPattern sensoryPattern in b.SensoryPatterns)
            {
                if (a.SensoryPatterns.Contains(sensoryPattern))
                {
                    result.SensoryPatterns.Remove(sensoryPattern);
                }
            }
            result.SensoryPatterns.Sort();
            return(result);
        }
示例#7
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        public double CheckForDifferencePattern(ISensationSnapshot snapshot)
        {
            List <FieldOfVisionTypes> fieldOfVisions = GetFieldOfVisionsForDifferences();
            double result = 1.0;

            foreach (var fieldOfVision in fieldOfVisions)
            {
                var partialSnapshot = SensationSnapshot.ExtractSnapshot(snapshot, fieldOfVision, Action.Direction);

                foreach (var pattern in SplitPattern(partialSnapshot, 1))
                {
                    if (GetNoDifferencePattern(fieldOfVision).ContainsKey(pattern))
                    {
                        double posibilityForDifference = 1.0 - (double)GetNoDifferencePattern(fieldOfVision)[pattern] / MINIMUM_PATTERN_NO_DIFFERENT_COUNT;
                        result = Math.Min(result, posibilityForDifference);
                    }
                }
            }
            return(result);
        }
示例#8
0
        static public List <IPartialSnapshotCompression> NewInstancesOfMultiUnitCountTreeCompression(Dictionary <ISensoryUnit, int> unitCountDictonary, ISensationSnapshot partialSnapshot, ISensationSnapshot snapShot, FieldOfVisionTypes fieldOfVision, DirectionTypes direction)
        {
            var result = new List <IPartialSnapshotCompression>();

            // Find 2-7 if 2-7 fields around are marked as Filled or Empty (two pattern with counted units) --> fieldOfVision.ThreeByThree
            foreach (KeyValuePair <ISensoryUnit, int> unitCountEntry in unitCountDictonary)
            {
                var patterns = partialSnapshot.SensoryPatterns.Where(p => p.SensoryUnits.Contains(unitCountEntry.Key)).ToList();
                foreach (ISensoryPattern pattern in patterns)
                {
                    ISensationSnapshot partialSnapshot2 = SensationSnapshot.ExtractSnapshot(snapShot, fieldOfVision, PuzzleReferee.Addition(direction, pattern.DirectionType));
                    var unitCountDictonary2             = SensationSnapshot.CountUnits(partialSnapshot2);
                    List <ISensoryUnit> sortedUnits     = new List <ISensoryUnit>();
                    sortedUnits.AddRange(unitCountDictonary2.Keys.ToList());
                    sortedUnits.Sort();
                    for (int i = 0; i < sortedUnits.Count - 1; i++)
                    {
                        var unitKey1   = sortedUnits[i];
                        int unitValue1 = unitCountDictonary2[unitKey1];
                        if (unitKey1.Equals(unitCountEntry.Key))
                        {
                            unitValue1--;
                            if (unitValue1 < 1)
                            {
                                // If the same unit found one time in the field of view, it must be the exact same one.
                                continue;
                            }
                        }
                        for (int j = i + 1; j < sortedUnits.Count; j++)
                        {
                            var unitKey2   = sortedUnits[j];
                            var unitValue2 = unitCountDictonary2[unitKey2];
                            if (unitKey2.Equals(unitCountEntry.Key))
                            {
                                unitValue2--;
                                if (unitValue2 < 1)
                                {
                                    // If the same unit found one time in the field of view, it must be the exact same one.
                                    continue;
                                }
                            }
                            var unitCompression = new PartialSnapshotCompression(CompressionTypes.MultiUnitCountTree, fieldOfVision, DirectionTypes.Undefined);
                            var node            = new PartialSnapshotCompressionNode(unitCountEntry.Key);

                            for (int q = 0; q < unitValue1; q++)
                            {
                                node.ChildNodes.Add(new PartialSnapshotCompressionNode(unitKey1));
                            }
                            for (int q = 0; q < unitValue2; q++)
                            {
                                node.ChildNodes.Add(new PartialSnapshotCompressionNode(unitKey2));
                            }

                            unitCompression.ChildNodes.Add(node);
                            if (!result.Contains(unitCompression))
                            {
                                result.Add(unitCompression);
                            }
                        }
                    }
                }
            }
            return(result);
        }
示例#9
0
        public void RememberDifference(bool isDifferent, ISensationSnapshot snapshot)
        {
            FieldOfVisionTypes fieldOfVision = GetFieldOfVisionsForDifferences().Last();
            var partialSnapshot = SensationSnapshot.ExtractSnapshot(snapshot, fieldOfVision, Action.Direction);

            // Handles counter and single units
            if (isDifferent)
            {
                DifferenceCount++;
                var singleUnits = SplitUnits(partialSnapshot);
                foreach (var unit in singleUnits)
                {
                    if (!DifferentUnits.ContainsKey(unit) && NoDifferentUnits.ContainsKey(unit))
                    {
                        DifferentUnits.Add(unit, 0);
                    }
                    if (DifferentUnits.ContainsKey(unit))
                    {
                        DifferentUnits[unit]++;
                    }
                }

                List <ISensoryUnit> unitsToRemove = new List <ISensoryUnit>();
                foreach (var entry in DifferentUnits)
                {
                    if (!NoDifferentUnits.ContainsKey(entry.Key))
                    {
                        unitsToRemove.Add(entry.Key);
                    }
                }
                foreach (var unit in unitsToRemove)
                {
                    DifferentUnits.Remove(unit);
                }
            }
            else
            {
                NoDifferenceCount++;
                var singleUnits = SplitUnits(partialSnapshot);
                foreach (var unit in singleUnits)
                {
                    if (!NoDifferentUnits.ContainsKey(unit))
                    {
                        NoDifferentUnits.Add(unit, 0);
                    }
                    NoDifferentUnits[unit]++;
                }
            }

            if (NoDifferenceCount > MINIMUM_CALL_COUNT_FOR_DIFFERENT_PATTERN && DifferenceCount > 0)
            {
                if (isDifferent)
                {
                    // Look for pattern in No-Difference-Dictionary, which have brought about a change
                    foreach (var pattern in SplitPattern(partialSnapshot, 1))
                    {
                        if (GetNoDifferencePattern(fieldOfVision).ContainsKey(pattern))
                        {
                            GetNoDifferencePattern(fieldOfVision).Remove(pattern);
                        }
                    }
                }
                else
                {
                    // Looking for pattern that probably show, that there is no effect by handling this action
                    foreach (var pattern in SplitPattern(partialSnapshot, 1))
                    {
                        bool patternFound = true;
                        foreach (var unit in pattern.SensoryUnits)
                        {
                            if (!NoDifferentUnits.ContainsKey(unit))
                            {
                                patternFound = false;
                                break;
                            }
                        }
                        if (patternFound)
                        {
                            if (!GetNoDifferencePattern(fieldOfVision).ContainsKey(pattern))
                            {
                                GetNoDifferencePattern(fieldOfVision).Add(pattern, 0);
                            }
                            GetNoDifferencePattern(fieldOfVision)[pattern]++;
                        }
                    }
                }
            }
        }