protected AbstractScoresScene(SceneManager sceneMgr, string menuTitle) : base(sceneMgr) { _menuTitle = menuTitle; TransitionOnTime = TimeSpan.FromSeconds(0.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); // Prise en charge de Kinect ki = new KinectInput(); ki.playerMove += move; ki.playerFire += handSelect; }
public MainPlayer(Vector2 size_window, RTGame rtgame) : base(size_window) { this.rtgame = rtgame; health = 5; shield = 3; maxShield = 3; maxHealth = 5; coefDep = 5f; size = new Vector2(256, 105); nbrSprite = 3; this.listBonus = new List<ApplyBonus>(); // Prise en charge de Kinect ki = new KinectInput(); ki.playerMove += move; ki.playerFire += handSelect; feuKinect = 0; }