private static void Initialize() { _state = new ConverterState(); _state.ModelChanged += PrintModelChange; _runner = new Runner( new ImportOperation(_state), new ExportOperation(_state), new RotateOperation(_state), new ScaleOperation(_state), new TranslateOperation(_state), new OverwriteSwitch(_state) ); }
public ExportOperation(ConverterState state) { _state = state; }
public ImportOperation(ConverterState state) => _state = state;