public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, m_serverId); Map map = MapMgr.CloneMap(index); if (map != null) { BattleGame game = new BattleGame(m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType); lock (m_games) { m_games.Add(game.Id, game); } game.Prepare(); SendStartMessage(game); return(game); } else { return(null); } } catch (Exception e) { log.Error("Create battle game error:", e); return(null); } }
private static void UpdatePlayerGameId(BattleGame game) { foreach (Player p in game.GetAllFightPlayers()) { if (p.PlayerDetail is ProxyPlayer) { (p.PlayerDetail as ProxyPlayer).GameId = game.Id; } } }
private static void SendStartMessage(BattleGame game) { GSPacketIn pkg = new GSPacketIn(3); pkg.WriteInt(2); if (game.GameType == eGameType.Free) { pkg.WriteString(LanguageMgr.GetTranslation("StartMessage.free", new object[0])); } else { pkg.WriteString(LanguageMgr.GetTranslation("StartMessage.Consortia", new object[0])); } game.SendToAll(pkg, null); }
private static void SendBufferList(BattleGame game) { foreach (Player p in game.GetAllFightPlayers()) { List <BufferInfo> infos = (p.PlayerDetail as ProxyPlayer).Buffers; GSPacketIn pkg = new GSPacketIn(186, p.PlayerDetail.PlayerCharacter.ID); pkg.Parameter1 = p.Id; pkg.WriteInt(infos.Count); foreach (BufferInfo info in infos) { pkg.WriteInt(info.Type); pkg.WriteBoolean(info.IsExist); pkg.WriteDateTime(info.BeginDate); pkg.WriteInt(info.ValidDate); pkg.WriteInt(info.Value); } game.SendToAll(pkg); } }
public static void SendStartMessage(BattleGame game) { Game.Base.Packets.GSPacketIn pkg = new Game.Base.Packets.GSPacketIn((byte)ePackageType.GAME_CHAT); pkg.WriteInt(2); if (game.GameType == eGameType.Free) { foreach (Player p in game.GetAllFightPlayers()) { (p.PlayerDetail as ProxyPlayer).Rate = 1; GSPacketIn pkg1 = SendBufferList(p, (p.PlayerDetail as ProxyPlayer).Buffers); game.SendToAll(pkg1); } pkg.WriteString("撮合成功!您所在的小队开始了自由战"); } else { pkg.WriteString("撮合成功!您所在的小队开始了公会战"); } game.SendToAll(pkg, null); }
public static void SendStartMessage(BattleGame game) { Game.Base.Packets.GSPacketIn pkg = new Game.Base.Packets.GSPacketIn((byte)ePackageType.GAME_CHAT); pkg.WriteInt(2); if (game.GameType == eGameType.Free) { foreach (Player p in game.GetAllFightPlayers()) { (p.PlayerDetail as ProxyPlayer).Rate = 1; GSPacketIn pkg1 = SendBufferList(p, (p.PlayerDetail as ProxyPlayer).Buffers); game.SendToAll(pkg1); } pkg.WriteString("Bắt cặp thành công, Bắt đẩu chiến đấu!"); } else { pkg.WriteString("Kết nối thất bại!"); } game.SendToAll(pkg, null); }
public static void SendStartMessage(BattleGame game) { GSPacketIn gSPacketIn = new GSPacketIn(3); gSPacketIn.WriteInt(2); if (game.GameType == eGameType.Free) { foreach (Player current in game.GetAllFightPlayers()) { (current.PlayerDetail as ProxyPlayer).m_antiAddictionRate = 1.0; GSPacketIn pkg = GameMgr.SendBufferList(current, (current.PlayerDetail as ProxyPlayer).Buffers); game.SendToAll(pkg); } gSPacketIn.WriteString("Tham chiến thành công, chúc bạn may mắn!"); } else { gSPacketIn.WriteString("Kết nối thất bại!"); } game.SendToAll(gSPacketIn, null); }
public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BattleGame result; try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.AllocateMapInstance(index); if (map != null) { BattleGame game = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, 0); game.GameOverLog += new BaseGame.GameOverLogEventHandle(roomRed.LogFight); Dictionary <int, BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(game.Id, game); } finally { Monitor.Exit(games); } game.Prepare(); GameMgr.SendStartMessage(game); GameMgr.SendBufferList(game); GameMgr.UpdatePlayerGameId(game); result = game; } else { result = null; } } catch (Exception e) { GameMgr.log.Error("Create battle game error:", e); result = null; } return(result); }
public static BattleGame StartBattleGame(List <IGamePlayer> red, ProxyRoom roomRed, List <IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { BattleGame result; try { int mapIndex2 = MapMgr.GetMapIndex(mapIndex, (byte)roomType, GameMgr.m_serverId); Map map = MapMgr.CloneMap(mapIndex2); List <PetSkillElementInfo> gameNeedPetSkill = PetMgr.GameNeedPetSkill(); if (map != null) { BattleGame battleGame = new BattleGame(GameMgr.m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType, gameNeedPetSkill); Dictionary <int, BaseGame> games; Monitor.Enter(games = GameMgr.m_games); try { GameMgr.m_games.Add(battleGame.Id, battleGame); } finally { Monitor.Exit(games); } battleGame.Prepare(); GameMgr.SendStartMessage(battleGame); result = battleGame; } else { result = null; } } catch (Exception exception) { GameMgr.log.Error("Create battle game error:", exception); result = null; } return(result); }
public static BattleGame StartBattleGame(List<IGamePlayer> red, ProxyRoom roomRed, List<IGamePlayer> blue, ProxyRoom roomBlue, int mapIndex, eRoomType roomType, eGameType gameType, int timeType) { try { int index = MapMgr.GetMapIndex(mapIndex, (byte)roomType, m_serverId); Map map = MapMgr.CloneMap(index); if (map != null) { BattleGame game = new BattleGame(m_gameId++, red, roomRed, blue, roomBlue, map, roomType, gameType, timeType); lock (m_games) { m_games.Add(game.Id, game); } game.Prepare(); SendStartMessage(game); return game; } else { return null; } } catch (Exception e) { log.Error("Create battle game error:", e); return null; } }