public DefaultEntry(GameManager manager, String text) : base(manager.world) { this.manager = manager; AssetSpriteFont font = AssetManager.getAssetSpriteFont("menuHeaderFont"); texture = new DrawableText(font, this, text, Color.Gray); texture.layer = 0.5f; }
public Town(Land land, int ID) : base(land) { this.ID = ID; texture = new DrawableTexture("whiteSquare", this); texture.filter = Color.Orange; texture.layer = 0.95f; label = new DrawableText(AssetManager.getAssetSpriteFont("townLabelFont"), this, "Town " + ID, Color.White); label.layer = 0.949f; }
public LandLoadPreviewer(World world, Land loadingLand) : base(world) { this.loadingLand = loadingLand; AssetSpriteFont font = AssetManager.CreateAssetSpriteFont("landLoaderFont", "defaultFont"); statusText = new DrawableText(font, this, "", Color.White); statusBar = new DrawableTexture("whiteSquare", this); statusBar.size = new Vector2(20f, 10f); statusBar.position = new Vector2(0f, 30f); }