示例#1
0
	    // make sure the constructor is private, so it can only be instantiated here
	    public GameModel() {
			this.p1 = new Player(1);
			this.p2 = new Player(2);
			this.players = new Player[] { p1, p2 };
			this.camera = new FightCamera( p1, p2 );
			this.ui = GameObject.Find("UI").GetComponent<UI_Script>();
			this.leftBoundary = camera.leftBoundary;
			this.rightBoundary = camera.rightBoundary;
	    }
示例#2
0
		public FightCamera ( Player p1, Player p2 )
		{
			this.camera = Camera.main;
			CameraInput input = this.camera.GetComponent<CameraInput>();
			this.maxDistance = input.maxDistance;
			this.minZDistance = input.minZDistance;
			this.maxZDistance = input.maxZDistance;
			this.leftBoundary = input.leftBoundary;
			this.rightBoundary = input.rightBoundary;
			this.p1 = p1;
			this.p2 = p2;
		}
示例#3
0
		public GamePad(Player player){
			int playerNumber 	= player.PlayerNumber;
			
			this.player 		= player;
			this.keys 			= new Dictionary<string, KeyCode>();
			this.XAxis 			= "HorizontalP" + playerNumber;
			this.YAxis 			= "VerticalP" + playerNumber;
			this.AssignKeysByPlayerNumber(playerNumber);
			//Debug.Log(player.PlayerNumber.ToString() + " - XAxis: " + XAxis + " YAxis: " + YAxis);
			
			if (Application.platform.ToString().Substring(0, 3) == "OSX"){
				this.keys["RegularJoystick"] = (KeyCode) Enum.Parse(typeof(KeyCode), "Joystick" + playerNumber + "Button18");
				this.keys["UniqueJoystick"] = (KeyCode) Enum.Parse(typeof(KeyCode), "Joystick" + playerNumber + "Button19");
				this.keys["SpecialJoystick"] = (KeyCode) Enum.Parse(typeof(KeyCode), "Joystick" + playerNumber + "Button17");
				this.keys["BlockJoystick"] = (KeyCode) Enum.Parse(typeof(KeyCode), "Joystick" + playerNumber + "Button16");
			}
			
			this.moveCommands = new int[] { MoveCommand.FORWARD, MoveCommand.FORWARD_DOWN, MoveCommand.FORWARD_UP, MoveCommand.BACK, MoveCommand.BACK_DOWN, MoveCommand.BACK_UP, MoveCommand.UP, MoveCommand.DOWN, MoveCommand.NONE };
			this.actionCommands = new int[] { ActionCommand.REGULAR, ActionCommand.UNIQUE, ActionCommand.SPECIAL, ActionCommand.BLOCK, ActionCommand.NONE };
		}