示例#1
0
 // 生成攻击数据,普通攻击 def 是有值的,技能攻击没有值
 protected void startAtt(SceneCardBase att, SceneCardBase def, EAttackType attackType, stNotifyBattleCardPropertyUserCmd msg)
 {
     if (att != null)
     {
         Ctx.m_instance.m_logSys.fightLog(string.Format("[Fight] 攻击者详细信息 {0}", att.getDesc()));
         // 攻击
         AttackItemBase attItem = null;
         attItem = att.fightData.attackData.createItem(attackType);
         attItem.initItemData(att, def, msg);
     }
 }