示例#1
0
        public void SwitchScene(Scene scene)
        {
            BaseUserControl ctrl = null;
            switch (scene)
            {
                case Scene.Autorization:
                    {
                        ctrl = new AutorizationUserControl();
                        break;
                    }
                case Scene.Combat:
                    {
                        ctrl = new CombatUserControl();
                        break;
                    }
                case Scene.Menu:
                    {
                        ctrl = new MenuUserControl();
                        break;
                    }
                case Scene.PlayerCreation:
                    {
                        ctrl = new PlayerCreationUserControl();
                        break;
                    }
                case Scene.RecordTable:
                    {
                        ctrl = new RecordTableUserControl();
                        break;
                    }
                case Scene.SecondPlayerLoad:
                    {
                        ctrl = new SecondPlayerLoadUserControl();
                        break;
                    }
                default:
                    {
                        break;
                    }
            }

            if (ctrl != null)
            {
                //this.Height = ctrl.Height + 20;
                //this.Width = ctrl.Width + 15;
                this.MinimumSize = new Size(ctrl.Width + 15, ctrl.Height + 20);
                this.MaximumSize = new Size(ctrl.Width + 15, ctrl.Height + 20);
                mainPanel.Height = ctrl.Height + 20;
                mainPanel.Width = ctrl.Width + 15;
                this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width / 2 - this.Width / 2, Screen.PrimaryScreen.WorkingArea.Height / 2 - this.Height / 2);
                ctrl.Dock = DockStyle.Fill;
                mainPanel.Controls.Clear();
                mainPanel.Controls.Add(ctrl);

            }
        }
示例#2
0
        public CombatScenePresenter(CombatUserControl view, AbstractPlayer player1, AbstractPlayer player2)
        {
            if (player2 == null)
            {
                game     = new GameController(player1);
                gameType = GameType.PvE;
            }
            else
            {
                game     = new GameController(player1, player2);
                gameType = GameType.PvP;
            }

            this.view = view;
            DrawPlayersInfo();
        }
示例#3
0
        public CombatScenePresenter(CombatUserControl view, AbstractPlayer player1, AbstractPlayer player2)
        {
            if (player2 == null)
            {
                game = new GameController(player1);
                gameType = GameType.PvE;
            }
            else
            {
                game = new GameController(player1, player2);
                gameType = GameType.PvP;
            }

            this.view = view;
            DrawPlayersInfo();
        }
示例#4
0
        public void SwitchScene(Scene scene, object par1, object par2)
        {
            BaseUserControl ctrl = null;
            ctrl = new CombatUserControl(par1, par2);
            if (ctrl != null)
            {
                this.MinimumSize = new Size(ctrl.Width + 15, ctrl.Height + 20);
                this.MaximumSize = new Size(ctrl.Width + 15, ctrl.Height + 20);
                //mainPanel.Height = ctrl.Height + 20;
                //mainPanel.Width = ctrl.Width + 15;
                this.Location = new Point(Screen.PrimaryScreen.WorkingArea.Width / 2 - this.Width / 2, Screen.PrimaryScreen.WorkingArea.Height / 2 - this.Height / 2);
                ctrl.Dock = DockStyle.Fill;
                mainPanel.Controls.Clear();
                mainPanel.Controls.Add(ctrl);

            }
        }