public static DefaultBot GetInst() { if (Entity == null) { Entity = new DefaultBot(); } return(Entity); }
private void ComputerBlock(Player.Part part) { Computer.SetBlock(DefaultBot.GetInst().SetBlock()); Computer.GetHit(part, Human.attackPower); Stage = HumanBlock; }
private void HumanBlock(Player.Part part) { Human.SetBlock(part); Human.GetHit(DefaultBot.GetInst().SetTarget(), Computer.attackPower); Stage = ComputerBlock; }