void PlayerModelDeath(object sender, GameEventArgs e) { if (!(sender is Player)) return; PlayerOptions.BotCountWin++; var user = (Player)sender; _playerModel.Log = String.Format("{0} {1}: left {2} HP:{3}", _playerModel.Name, e.msg, _playerModel.Name, _playerModel.Hp); var endForm = new MessageForm(); endForm.Show(); }
void npc_Death(object sender, GameEventArgs e) { if (!(sender is Npc)) return; PlayerOptions.PlayerCountWin++; var bot = (Npc)sender; _npc.Log = string.Format("{0} {1}: left Bot HP:{2}", bot.Name, e.msg, bot.Hp); var playerForm = new MessageForm(); playerForm.Show(); }