public Card GetNewBomb(int x, int y, SessionControl.PowerUps p, Vector3 position, int id) { if (p == null) { return(null); } string prefabKey = string.Format("{0}{1}", p.contentName, (p.color ? Card.chipTypes[id] : "")); GameObject o = ResourceMgr.Instance.LoadAndInstanceGameObjectFromPreload(prefabKey); o.name = p.contentName + (p.color ? Card.chipTypes[id] : ""); o.transform.position = position; Card cardExist = SlotManager.Instance.FindSlot(x, y).GetChip(); if (cardExist != null) { o.transform.position = cardExist.transform.position; } Card chip = o.GetComponent <Card>(); SlotManager.Instance.FindSlot(x, y).SetChip(chip); return(chip); }
// Make a bomb in the specified location with the ability to transform simple chips in a bomb public Card AddPowerup(int x, int y, SessionControl.PowerUps powerup) { SlotForCard slot = SlotManager.Instance.FindSlot(x, y).GetComponent <SlotForCard>(); Card chip = slot.card; int id; if (chip) { id = chip.id; } else { id = Random.Range(0, LevelProfile.CurrentLevelProfile.CardCount); } if (chip) { // DebugUtil.Debug("destroy card:" + chip.gameObject.name); if (chip.move) { chip.gravity = false; } Destroy(chip.gameObject); } chip = GetNewBomb(slot.slot.Row, slot.slot.Col, powerup, slot.transform.position, id); return(chip); }
void DrawPowerUp() { for (int x = 0; x < profile.Width; x++) { for (int y = 0; y < profile.Height; y++) { if (DrawSlotButton(x, y, rect, profile)) { if (profile.GetPowerup(x, y) == 0) { SessionControl.PowerUps powerup = SessionControl.powerupsNew.Find(pu => pu.levelEditorName == toolID); if (powerup != null) { profile.SetPowerup(x, y, powerup.levelEditorID); } } else { profile.SetPowerup(x, y, 0); } } } } DrawWallPreview(rect, profile); }
public Card AddPowerup(int x, int y, string powerupName) { SessionControl.PowerUps powerup = SessionControl.powerupsNew.Find(pu => pu.name == powerupName); if (powerup == null) { return(null); } return(AddPowerup(x, y, powerup)); }
public Card GetNewBomb(int x, int y, string powerup, Vector3 position, int id) { SessionControl.PowerUps p = SessionControl.powerupsNew.Find(pu => pu.name == powerup); return(GetNewBomb(x, y, p, position, id)); }